Socialization and sociability of online video gamers in Singapore
This paper examines the socialization and sociability of typical online video gamers. Qualitative interviews with 12 undergraduates who spend 15 to 25 hours per week on online video games played on a personal computer coupled with participant observation on three selected game titles show that in-ga...
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sg-ntu-dr.10356-700202019-12-10T13:51:20Z Socialization and sociability of online video gamers in Singapore Lin, Sijie Sam Han School of Humanities and Social Sciences DRNTU::Social sciences::Sociology::Social behavior This paper examines the socialization and sociability of typical online video gamers. Qualitative interviews with 12 undergraduates who spend 15 to 25 hours per week on online video games played on a personal computer coupled with participant observation on three selected game titles show that in-game socialization can vary for different gamers, leading to different outcomes for their online and offline sociability as well as social circles. Mixed results both support and challenge existing public perception of gamers, which are often negatively portrayed in popular discourse. This paper contributes to the field of socialization and sociability in sociology and fills a gap in existing research of online video gamers in Singapore. Bachelor of Arts 2017-04-07T04:18:51Z 2017-04-07T04:18:51Z 2017 Final Year Project (FYP) http://hdl.handle.net/10356/70020 en Nanyang Technological University 29 p. application/pdf |
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DRNTU::Social sciences::Sociology::Social behavior Lin, Sijie Socialization and sociability of online video gamers in Singapore |
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This paper examines the socialization and sociability of typical online video gamers. Qualitative interviews with 12 undergraduates who spend 15 to 25 hours per week on online video games played on a personal computer coupled with participant observation on three selected game titles show that in-game socialization can vary for different gamers, leading to different outcomes for their online and offline sociability as well as social circles. Mixed results both support and challenge existing public perception of gamers, which are often negatively portrayed in popular discourse. This paper contributes to the field of socialization and sociability in sociology and fills a gap in existing research of online video gamers in Singapore. |
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Sam Han |
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Sam Han Lin, Sijie |
format |
Final Year Project |
author |
Lin, Sijie |
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Lin, Sijie |
title |
Socialization and sociability of online video gamers in Singapore |
title_short |
Socialization and sociability of online video gamers in Singapore |
title_full |
Socialization and sociability of online video gamers in Singapore |
title_fullStr |
Socialization and sociability of online video gamers in Singapore |
title_full_unstemmed |
Socialization and sociability of online video gamers in Singapore |
title_sort |
socialization and sociability of online video gamers in singapore |
publishDate |
2017 |
url |
http://hdl.handle.net/10356/70020 |
_version_ |
1681044891715502080 |