Building 'Tilesy' : a lean tile map editor in unity

This report details the research, design, and implementation of Tilesy, a visual tile map editor that facilitates the production of simple but usable tile maps that can be imported and translated into functional game maps by an already existing game editor, ‘Game Editor’. Parallel to the core motive...

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Main Author: Chen, Chin Jieh
Other Authors: Ong Yew Soon
Format: Final Year Project
Language:English
Published: 2017
Subjects:
Online Access:http://hdl.handle.net/10356/70281
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-702812023-03-03T20:28:03Z Building 'Tilesy' : a lean tile map editor in unity Chen, Chin Jieh Ong Yew Soon School of Computer Science and Engineering Multi-plAtform Game Innovation Centre (MAGIC) Bioinformatics Research Centre DRNTU::Engineering::Computer science and engineering::Software::Software engineering DRNTU::Engineering::Computer science and engineering::Computer applications::Computer-aided engineering This report details the research, design, and implementation of Tilesy, a visual tile map editor that facilitates the production of simple but usable tile maps that can be imported and translated into functional game maps by an already existing game editor, ‘Game Editor’. Parallel to the core motives of ‘Game Editor’, Tilesy is built with simplicity and leanness in mind, targeting audiences who are new to game development. With the Unity game engine driving its internals, Tilesy is a working example of how Unity can be harnessed for functions other than game development. The many features natively supported by Unity naturally presents an opportunity to ignore lower-level concerns normally present in application development, such as event systems, input handling, rendering, user interface and so on. As an external application that exports data readable by ‘Game Editor’ – which in itself is built on Unity – Tilesy provides a grid-based interface and supports the saving and loading of tile maps, customizable tilesets, custom parameter support, and automatic tile selection for ease of boundary tile placement between two perceivable environments with a simplified implementation of the Tile Bitmasking methodology. The world of level design is an intricate yet essential component of game development. Harnessing simplicity and accessibility, Tilesy is a foray in cultivating interest in this field amongst the keen and exploring. Bachelor of Engineering (Computer Science) 2017-04-18T07:49:05Z 2017-04-18T07:49:05Z 2017 Final Year Project (FYP) http://hdl.handle.net/10356/70281 en Nanyang Technological University 98 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering::Software::Software engineering
DRNTU::Engineering::Computer science and engineering::Computer applications::Computer-aided engineering
spellingShingle DRNTU::Engineering::Computer science and engineering::Software::Software engineering
DRNTU::Engineering::Computer science and engineering::Computer applications::Computer-aided engineering
Chen, Chin Jieh
Building 'Tilesy' : a lean tile map editor in unity
description This report details the research, design, and implementation of Tilesy, a visual tile map editor that facilitates the production of simple but usable tile maps that can be imported and translated into functional game maps by an already existing game editor, ‘Game Editor’. Parallel to the core motives of ‘Game Editor’, Tilesy is built with simplicity and leanness in mind, targeting audiences who are new to game development. With the Unity game engine driving its internals, Tilesy is a working example of how Unity can be harnessed for functions other than game development. The many features natively supported by Unity naturally presents an opportunity to ignore lower-level concerns normally present in application development, such as event systems, input handling, rendering, user interface and so on. As an external application that exports data readable by ‘Game Editor’ – which in itself is built on Unity – Tilesy provides a grid-based interface and supports the saving and loading of tile maps, customizable tilesets, custom parameter support, and automatic tile selection for ease of boundary tile placement between two perceivable environments with a simplified implementation of the Tile Bitmasking methodology. The world of level design is an intricate yet essential component of game development. Harnessing simplicity and accessibility, Tilesy is a foray in cultivating interest in this field amongst the keen and exploring.
author2 Ong Yew Soon
author_facet Ong Yew Soon
Chen, Chin Jieh
format Final Year Project
author Chen, Chin Jieh
author_sort Chen, Chin Jieh
title Building 'Tilesy' : a lean tile map editor in unity
title_short Building 'Tilesy' : a lean tile map editor in unity
title_full Building 'Tilesy' : a lean tile map editor in unity
title_fullStr Building 'Tilesy' : a lean tile map editor in unity
title_full_unstemmed Building 'Tilesy' : a lean tile map editor in unity
title_sort building 'tilesy' : a lean tile map editor in unity
publishDate 2017
url http://hdl.handle.net/10356/70281
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