Dynamic scaling area of interest in massively multiplayer online role playing game (MMORPG)

For the past few decades, there has been an increasing number of MMORG, this is slightly due to the graphic advancement we have on our computers and the desire to get better gameplay and features in our gaming world. All these lead to the creation of great massively multiplayer online games such as...

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Main Author: Wong, Yao De
Other Authors: Liu Sze Yeung, Elvis
Format: Final Year Project
Language:English
Published: 2017
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Online Access:http://hdl.handle.net/10356/70319
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-703192023-03-03T20:46:55Z Dynamic scaling area of interest in massively multiplayer online role playing game (MMORPG) Wong, Yao De Liu Sze Yeung, Elvis School of Computer Science and Engineering DRNTU::Engineering::Computer science and engineering For the past few decades, there has been an increasing number of MMORG, this is slightly due to the graphic advancement we have on our computers and the desire to get better gameplay and features in our gaming world. All these lead to the creation of great massively multiplayer online games such as World of Warcraft[1], EverQuest II[2] and Overwatch[3]. But as these games become better, larger and more demanding, not only does it consume more power, and graphic it also becoming more data intensive. Much more data is needed to send and receive between all the servers and clients, with these excessive data going back and for, without a good server management it will consume a lot of bandwidth and in turn cause latency to all these online players. The latency is a killing factor for all online players as this not only degrade the gaming experience of having a simulation of real life interaction, it also limits their movement to a few seconds and causing them great harm or even death in the game. Thus, optimization of this distribution of data is critical, interest management is one of the paradigms referred to handle such matters. It has become increasingly critical to address the scalability requirements and enable their successful deployment. In this project, we will use interest management to focus on reducing the amount of data to be sent over the channel by cutting down on the bandwidth consumption needed. Bachelor of Engineering (Computer Engineering) 2017-04-19T06:27:24Z 2017-04-19T06:27:24Z 2017 Final Year Project (FYP) http://hdl.handle.net/10356/70319 en Nanyang Technological University 40 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering
spellingShingle DRNTU::Engineering::Computer science and engineering
Wong, Yao De
Dynamic scaling area of interest in massively multiplayer online role playing game (MMORPG)
description For the past few decades, there has been an increasing number of MMORG, this is slightly due to the graphic advancement we have on our computers and the desire to get better gameplay and features in our gaming world. All these lead to the creation of great massively multiplayer online games such as World of Warcraft[1], EverQuest II[2] and Overwatch[3]. But as these games become better, larger and more demanding, not only does it consume more power, and graphic it also becoming more data intensive. Much more data is needed to send and receive between all the servers and clients, with these excessive data going back and for, without a good server management it will consume a lot of bandwidth and in turn cause latency to all these online players. The latency is a killing factor for all online players as this not only degrade the gaming experience of having a simulation of real life interaction, it also limits their movement to a few seconds and causing them great harm or even death in the game. Thus, optimization of this distribution of data is critical, interest management is one of the paradigms referred to handle such matters. It has become increasingly critical to address the scalability requirements and enable their successful deployment. In this project, we will use interest management to focus on reducing the amount of data to be sent over the channel by cutting down on the bandwidth consumption needed.
author2 Liu Sze Yeung, Elvis
author_facet Liu Sze Yeung, Elvis
Wong, Yao De
format Final Year Project
author Wong, Yao De
author_sort Wong, Yao De
title Dynamic scaling area of interest in massively multiplayer online role playing game (MMORPG)
title_short Dynamic scaling area of interest in massively multiplayer online role playing game (MMORPG)
title_full Dynamic scaling area of interest in massively multiplayer online role playing game (MMORPG)
title_fullStr Dynamic scaling area of interest in massively multiplayer online role playing game (MMORPG)
title_full_unstemmed Dynamic scaling area of interest in massively multiplayer online role playing game (MMORPG)
title_sort dynamic scaling area of interest in massively multiplayer online role playing game (mmorpg)
publishDate 2017
url http://hdl.handle.net/10356/70319
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