Collaborative education game in a physical space
Smart phone games in the market today tend to rely on the internet for communication, whether they are single-player or multi-player games. This leads to less social interaction, which includes verbal and non-verbal communication. Shape Shift is a game developed for children, as a platform promot...
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sg-ntu-dr.10356-704392023-03-03T20:45:34Z Collaborative education game in a physical space Lee, Jie Ming Goh Wooi Boon School of Computer Science and Engineering DRNTU::Engineering::Computer science and engineering Smart phone games in the market today tend to rely on the internet for communication, whether they are single-player or multi-player games. This leads to less social interaction, which includes verbal and non-verbal communication. Shape Shift is a game developed for children, as a platform promote social interaction and cohesion, as well as spatial awareness skills. To assess and review the game, user studies consisting of video recordings and user experience feedback were conducted. The results suggest that the game has achieved its objectives as an educational tool to facilitate teaching children social and cognitive skills. Bachelor of Engineering (Computer Science) 2017-04-24T07:18:11Z 2017-04-24T07:18:11Z 2017 Final Year Project (FYP) http://hdl.handle.net/10356/70439 en Nanyang Technological University 82 p. application/pdf |
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DRNTU::Engineering::Computer science and engineering Lee, Jie Ming Collaborative education game in a physical space |
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Smart phone games in the market today tend to rely on the internet for communication,
whether they are single-player or multi-player games. This leads to less social interaction, which
includes verbal and non-verbal communication. Shape Shift is a game developed for children, as
a platform promote social interaction and cohesion, as well as spatial awareness skills. To assess
and review the game, user studies consisting of video recordings and user experience feedback
were conducted. The results suggest that the game has achieved its objectives as an educational
tool to facilitate teaching children social and cognitive skills. |
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Goh Wooi Boon |
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Goh Wooi Boon Lee, Jie Ming |
format |
Final Year Project |
author |
Lee, Jie Ming |
author_sort |
Lee, Jie Ming |
title |
Collaborative education game in a physical space |
title_short |
Collaborative education game in a physical space |
title_full |
Collaborative education game in a physical space |
title_fullStr |
Collaborative education game in a physical space |
title_full_unstemmed |
Collaborative education game in a physical space |
title_sort |
collaborative education game in a physical space |
publishDate |
2017 |
url |
http://hdl.handle.net/10356/70439 |
_version_ |
1759855725146800128 |