Cloud-assisted rendering support for mobile online gaming
For cloud gaming services to be successfully utilized in a commercial setting, a certain service level and server responsiveness level needs to be achieved. This issue is explored in the context of modern day cloud services, with easily scalable virtual machines and geo distributed servers. All...
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sg-ntu-dr.10356-704762023-03-03T20:59:24Z Cloud-assisted rendering support for mobile online gaming Chan, Kenny Yew Huai Tang Xueyan School of Computer Science and Engineering DRNTU::Engineering::Computer science and engineering For cloud gaming services to be successfully utilized in a commercial setting, a certain service level and server responsiveness level needs to be achieved. This issue is explored in the context of modern day cloud services, with easily scalable virtual machines and geo distributed servers. Allocation of clients to server is done while ensuring latency is low, allocated server can serve client effectively, and making sure cost is minimized. This project involves implementing systems to ensure effective allocation of servers to thin clients. On top of the actual allocation algorithm itself, an automated server management system, cost calculation algorithm and latency calculation algorithm is implemented alongside. Previously developed system images of the rendering server will be used for testing. The main purpose of the test is to ensure allocation system is able to integrate into the existing system and be fully functional. Allocation system is developed with scalability and extensibility in mind. This means the system should be able to take in newly available datacentre information and still be able to provide optimum allocations with consideration given to this new set of information. This means the system is able to both compute new optimum costs and also be able to initialize, control and connect thin clients to instances within the new datacentre. Bachelor of Engineering (Computer Engineering) 2017-04-25T02:15:49Z 2017-04-25T02:15:49Z 2017 Final Year Project (FYP) http://hdl.handle.net/10356/70476 en Nanyang Technological University 57 p. application/pdf |
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DRNTU::Engineering::Computer science and engineering Chan, Kenny Yew Huai Cloud-assisted rendering support for mobile online gaming |
description |
For cloud gaming services to be successfully utilized in a commercial setting, a certain
service level and server responsiveness level needs to be achieved. This issue is explored
in the context of modern day cloud services, with easily scalable virtual machines and geo
distributed servers. Allocation of clients to server is done while ensuring latency is low,
allocated server can serve client effectively, and making sure cost is minimized.
This project involves implementing systems to ensure effective allocation of servers to thin
clients. On top of the actual allocation algorithm itself, an automated server management
system, cost calculation algorithm and latency calculation algorithm is implemented
alongside.
Previously developed system images of the rendering server will be used for testing. The
main purpose of the test is to ensure allocation system is able to integrate into the existing
system and be fully functional.
Allocation system is developed with scalability and extensibility in mind. This means the
system should be able to take in newly available datacentre information and still be able to
provide optimum allocations with consideration given to this new set of information. This
means the system is able to both compute new optimum costs and also be able to initialize,
control and connect thin clients to instances within the new datacentre. |
author2 |
Tang Xueyan |
author_facet |
Tang Xueyan Chan, Kenny Yew Huai |
format |
Final Year Project |
author |
Chan, Kenny Yew Huai |
author_sort |
Chan, Kenny Yew Huai |
title |
Cloud-assisted rendering support for mobile online gaming |
title_short |
Cloud-assisted rendering support for mobile online gaming |
title_full |
Cloud-assisted rendering support for mobile online gaming |
title_fullStr |
Cloud-assisted rendering support for mobile online gaming |
title_full_unstemmed |
Cloud-assisted rendering support for mobile online gaming |
title_sort |
cloud-assisted rendering support for mobile online gaming |
publishDate |
2017 |
url |
http://hdl.handle.net/10356/70476 |
_version_ |
1759857510631604224 |