3D motion editing for animation
The Biovision Hierarchy (BVH) files are an important file format in the 3D animation industry. With the emergence of many motion capturing devices, the BVH files have become a widely-used motion capture (MOCAP) file in the animation industry. Although the BVH files are useful in providing MOCAP data...
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sg-ntu-dr.10356-704972023-03-03T20:40:16Z 3D motion editing for animation Chee, Yi Yong Seah Hock Soon School of Computer Science and Engineering DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics The Biovision Hierarchy (BVH) files are an important file format in the 3D animation industry. With the emergence of many motion capturing devices, the BVH files have become a widely-used motion capture (MOCAP) file in the animation industry. Although the BVH files are useful in providing MOCAP data, there are several hurdles which limits the usefulness of these files. Some of the challenges include difficulties in simulating specific joint movements during motion capture or difficulties in customizing the skeleton structure of the model as it requires real-life motion capture models. To overcome some of these challenges, there are several ways in which one can manipulate the BVH files. An example would be to create new BVH files from scratch instead of motion captures, however there needs to be an intuitive method in creating such files instead of manually typing each specific frame. There should also be ways to edit BVH files to meet each of the animators’ requirements in using these files. The aim of this study is to improve the existing BVH Editor program and make necessary changes to allow for the program to be more widely used by animators in editing the various BVH files which they have. The focus of the study would be to improve the usability of the current program in terms of user requirements and ease of usage. Lastly, there would also be the addition of important functionality that would allow for more creative ways to manipulate the BVH files so that it would meet the needs of a wider range of users. Bachelor of Engineering (Computer Science) 2017-04-26T01:20:34Z 2017-04-26T01:20:34Z 2017 Final Year Project (FYP) http://hdl.handle.net/10356/70497 en Nanyang Technological University 60 p. application/pdf |
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DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics Chee, Yi Yong 3D motion editing for animation |
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The Biovision Hierarchy (BVH) files are an important file format in the 3D animation industry. With the emergence of many motion capturing devices, the BVH files have become a widely-used motion capture (MOCAP) file in the animation industry. Although the BVH files are useful in providing MOCAP data, there are several hurdles which limits the usefulness of these files. Some of the challenges include difficulties in simulating specific joint movements during motion capture or difficulties in customizing the skeleton structure of the model as it requires real-life motion capture models.
To overcome some of these challenges, there are several ways in which one can manipulate the BVH files. An example would be to create new BVH files from scratch instead of motion captures, however there needs to be an intuitive method in creating such files instead of manually typing each specific frame. There should also be ways to edit BVH files to meet each of the animators’ requirements in using these files.
The aim of this study is to improve the existing BVH Editor program and make necessary changes to allow for the program to be more widely used by animators in editing the various BVH files which they have. The focus of the study would be to improve the usability of the current program in terms of user requirements and ease of usage. Lastly, there would also be the addition of important functionality that would allow for more creative ways to manipulate the BVH files so that it would meet the needs of a wider range of users. |
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Seah Hock Soon |
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Seah Hock Soon Chee, Yi Yong |
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Final Year Project |
author |
Chee, Yi Yong |
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Chee, Yi Yong |
title |
3D motion editing for animation |
title_short |
3D motion editing for animation |
title_full |
3D motion editing for animation |
title_fullStr |
3D motion editing for animation |
title_full_unstemmed |
3D motion editing for animation |
title_sort |
3d motion editing for animation |
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2017 |
url |
http://hdl.handle.net/10356/70497 |
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1759854359304208384 |