360 Immersive VR website for experiencing Singapore
Virtual Reality (VR) as a technology has been growing at a rapid pace; with more resources being put into the development of next generation VR hardware and software than ever before. While still a relative young technology, it has been defined, and redefined over the years. Now, even technology gia...
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sg-ntu-dr.10356-707292023-07-07T17:03:19Z 360 Immersive VR website for experiencing Singapore Tan, Don Charlton Keat Peng Shao Xuguang, Michelle School of Electrical and Electronic Engineering DRNTU::Engineering::Computer science and engineering::Software::Programming languages Virtual Reality (VR) as a technology has been growing at a rapid pace; with more resources being put into the development of next generation VR hardware and software than ever before. While still a relative young technology, it has been defined, and redefined over the years. Now, even technology giants such as Facebook are having dedicated teams and labs to develop VR applications and devices of tomorrow. However, at its current stage, it is not yet a mature technology that is easily afforded by consumers. At its current price point and hardware requirements, it is simply out of reach for the average consumers. New frameworks such as WebVR hopes to bridge this gap by enabling VR experiences to be accessible on any modern browser on any device. The primary aim of this project is to lower the entry barrier to VR experiences by pioneering the development of first generation WebVR website platforms as a preferred means to curate 360-degree video content. Up until now, there are many interactive and intuitive ways to view a series of photos or video on the web. However, for any VR media such as 360 degree videos, there has been no way to view them together in a contiguous manner and hence, they currently remain as a siloed viewing experience. Additionally, VR have yet to develop good cross platform compatibility, further hurting its reach. Building such a platform is akin to having a first glimpse of how websites of today would look like in VR. The platform would also challenge the definition of VR, as with WebVR, high powered head mounted displays (HMDs) becomes an optional accessory to enhance the experience; it is not compulsory. Putting VR experiences on the web also means that they could discovered by search engines and accessed on social media. With the web, VR experiences can also be shared via a web link, hence opening the world of VR to a significantly larger audience. Bachelor of Engineering 2017-05-09T08:26:08Z 2017-05-09T08:26:08Z 2017 Final Year Project (FYP) http://hdl.handle.net/10356/70729 en Nanyang Technological University 84 p. application/pdf |
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DRNTU::Engineering::Computer science and engineering::Software::Programming languages Tan, Don Charlton Keat Peng 360 Immersive VR website for experiencing Singapore |
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Virtual Reality (VR) as a technology has been growing at a rapid pace; with more resources being put into the development of next generation VR hardware and software than ever before. While still a relative young technology, it has been defined, and redefined over the years. Now, even technology giants such as Facebook are having dedicated teams and labs to develop VR applications and devices of tomorrow. However, at its current stage, it is not yet a mature technology that is easily afforded by consumers. At its current price point and hardware requirements, it is simply out of reach for the average consumers. New frameworks such as WebVR hopes to bridge this gap by enabling VR experiences to be accessible on any modern browser on any device.
The primary aim of this project is to lower the entry barrier to VR experiences by pioneering the development of first generation WebVR website platforms as a preferred means to curate 360-degree video content. Up until now, there are many interactive and intuitive ways to view a series of photos or video on the web. However, for any VR media such as 360 degree videos, there has been no way to view them together in a contiguous manner and hence, they currently remain as a siloed viewing experience. Additionally, VR have yet to develop good cross platform compatibility, further hurting its reach.
Building such a platform is akin to having a first glimpse of how websites of today would look like in VR. The platform would also challenge the definition of VR, as with WebVR, high powered head mounted displays (HMDs) becomes an optional accessory to enhance the experience; it is not compulsory. Putting VR experiences on the web also means that they could discovered by search engines and accessed on social media. With the web, VR experiences can also be shared via a web link, hence opening the world of VR to a significantly larger audience. |
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Shao Xuguang, Michelle |
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Shao Xuguang, Michelle Tan, Don Charlton Keat Peng |
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Final Year Project |
author |
Tan, Don Charlton Keat Peng |
author_sort |
Tan, Don Charlton Keat Peng |
title |
360 Immersive VR website for experiencing Singapore |
title_short |
360 Immersive VR website for experiencing Singapore |
title_full |
360 Immersive VR website for experiencing Singapore |
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360 Immersive VR website for experiencing Singapore |
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360 Immersive VR website for experiencing Singapore |
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360 immersive vr website for experiencing singapore |
publishDate |
2017 |
url |
http://hdl.handle.net/10356/70729 |
_version_ |
1772829174703063040 |