Exploring particle system under unity 3D

As the world is currently undergoing a digital revolution, also known as the Fourth Industrial Revolution, artificial intelligence (AI) is steadily transforming our lives, as well as disrupting the businesses of traditional industries. Incorporating AI into computer gaming is one of the most impa...

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Main Author: Lim, Hui Xin
Other Authors: Chua Hock Chuan
Format: Final Year Project
Language:English
Published: 2017
Subjects:
Online Access:http://hdl.handle.net/10356/71140
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-711402023-07-07T16:21:53Z Exploring particle system under unity 3D Lim, Hui Xin Chua Hock Chuan Vladimir Todorovic School of Electrical and Electronic Engineering DRNTU::Engineering::Electrical and electronic engineering As the world is currently undergoing a digital revolution, also known as the Fourth Industrial Revolution, artificial intelligence (AI) is steadily transforming our lives, as well as disrupting the businesses of traditional industries. Incorporating AI into computer gaming is one of the most impactful results of current evolving technology. Artificial Intelligence (AI) refers to capability of computers to deduce and react to its surroundings in order to achieve a goal in the most efficient method. In recent years, the term is commonly affiliated to simulate humans’ cognition. Some of the AI approaches compromise of using metaheuristic algorithms. In this project, the movements of three metaphor-based metaheuristics algorithm will be studied in order to infuse AI into a game play. They are the Particle Swarm Optimisation (PSO), Ant Colony Optimisation (ACO) and Artificial Bee Colony System (ABC). Instead of comparing the efficiencies of the algorithms, this project will emphasise on the visual effect on a 3D plane. Finally, instead of the conventional Particle System in Unity 3D, the best algorithm will be picked to create particle effects in a simple game demo. Bachelor of Engineering 2017-05-15T05:53:33Z 2017-05-15T05:53:33Z 2017 Final Year Project (FYP) http://hdl.handle.net/10356/71140 en Nanyang Technological University 40 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Electrical and electronic engineering
spellingShingle DRNTU::Engineering::Electrical and electronic engineering
Lim, Hui Xin
Exploring particle system under unity 3D
description As the world is currently undergoing a digital revolution, also known as the Fourth Industrial Revolution, artificial intelligence (AI) is steadily transforming our lives, as well as disrupting the businesses of traditional industries. Incorporating AI into computer gaming is one of the most impactful results of current evolving technology. Artificial Intelligence (AI) refers to capability of computers to deduce and react to its surroundings in order to achieve a goal in the most efficient method. In recent years, the term is commonly affiliated to simulate humans’ cognition. Some of the AI approaches compromise of using metaheuristic algorithms. In this project, the movements of three metaphor-based metaheuristics algorithm will be studied in order to infuse AI into a game play. They are the Particle Swarm Optimisation (PSO), Ant Colony Optimisation (ACO) and Artificial Bee Colony System (ABC). Instead of comparing the efficiencies of the algorithms, this project will emphasise on the visual effect on a 3D plane. Finally, instead of the conventional Particle System in Unity 3D, the best algorithm will be picked to create particle effects in a simple game demo.
author2 Chua Hock Chuan
author_facet Chua Hock Chuan
Lim, Hui Xin
format Final Year Project
author Lim, Hui Xin
author_sort Lim, Hui Xin
title Exploring particle system under unity 3D
title_short Exploring particle system under unity 3D
title_full Exploring particle system under unity 3D
title_fullStr Exploring particle system under unity 3D
title_full_unstemmed Exploring particle system under unity 3D
title_sort exploring particle system under unity 3d
publishDate 2017
url http://hdl.handle.net/10356/71140
_version_ 1772828286905221120