Requiem
Requiem is a short VFX film depicting a battle of wits between a robot and a human. This film aims to represent a futuristic development of the world, whereby entertainment choices are fueled by technology. Robots will become more complex and overpowered, which will eventually be extremely hard to...
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2017
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sg-ntu-dr.10356-712312019-12-10T12:47:07Z Requiem Chai, Bin Bin Benjamin Seide School of Art, Design and Media DRNTU::Visual arts and music::Film Requiem is a short VFX film depicting a battle of wits between a robot and a human. This film aims to represent a futuristic development of the world, whereby entertainment choices are fueled by technology. Robots will become more complex and overpowered, which will eventually be extremely hard to challenge or defeat during a faceoff. The robot was meticulously modelled and textured to present itself as an undefeatable and popular opponent. To facilitate the animation and contact between the robot and the human, there was an extensive use of techniques such as motion capture, virtual camera, 3D animation and simulation, which will be documented in this report. This report will focus on my involvement, the learning curves and challenges faced in the different stages of the VFX pipeline. Bachelor of Fine Arts 2017-05-15T08:08:12Z 2017-05-15T08:08:12Z 2017 Final Year Project (FYP) http://hdl.handle.net/10356/71231 en Nanyang Technological University 17 p. application/pdf |
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DRNTU::Visual arts and music::Film |
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DRNTU::Visual arts and music::Film Chai, Bin Bin Requiem |
description |
Requiem is a short VFX film depicting a battle of wits between a robot and a human. This film aims to represent
a futuristic development of the world, whereby entertainment choices are fueled by technology. Robots will
become more complex and overpowered, which will eventually be extremely hard to challenge or defeat during
a faceoff. The robot was meticulously modelled and textured to present itself as an undefeatable and popular
opponent. To facilitate the animation and contact between the robot and the human, there was an extensive use
of techniques such as motion capture, virtual camera, 3D animation and simulation, which will be documented
in this report. This report will focus on my involvement, the learning curves and challenges faced in the
different stages of the VFX pipeline. |
author2 |
Benjamin Seide |
author_facet |
Benjamin Seide Chai, Bin Bin |
format |
Final Year Project |
author |
Chai, Bin Bin |
author_sort |
Chai, Bin Bin |
title |
Requiem |
title_short |
Requiem |
title_full |
Requiem |
title_fullStr |
Requiem |
title_full_unstemmed |
Requiem |
title_sort |
requiem |
publishDate |
2017 |
url |
http://hdl.handle.net/10356/71231 |
_version_ |
1681043339061755904 |