Dierstoker
Diərstôkər is a top down based game about a boy’s (Mori) journey to find his father, and his transition into adulthood. Set in a mountainous forest, Diərstôkər is a combination of an adventure and a survival game that tests a player’s ability to plan attacks while managing his available resour...
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Language: | English |
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2017
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Online Access: | http://hdl.handle.net/10356/71567 |
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Institution: | Nanyang Technological University |
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sg-ntu-dr.10356-715672019-12-10T14:16:48Z Dierstoker Lim, Darryl Yan Kai Cheah, Josephine Ming Jun Vladimir Todorovic School of Art, Design and Media DRNTU::Visual arts and music::Design Diərstôkər is a top down based game about a boy’s (Mori) journey to find his father, and his transition into adulthood. Set in a mountainous forest, Diərstôkər is a combination of an adventure and a survival game that tests a player’s ability to plan attacks while managing his available resources and methods of survival. Diərstôkər's narrative plays out using visual cues over text or speech, which adds an additional layer to the overall gameplay mechanics, testing the player’s wit and creativity to solve puzzles to the next step in the game. Bachelor of Fine Arts 2017-05-17T08:17:55Z 2017-05-17T08:17:55Z 2017 Final Year Project (FYP) http://hdl.handle.net/10356/71567 en Nanyang Technological University 19 p. application/pdf |
institution |
Nanyang Technological University |
building |
NTU Library |
country |
Singapore |
collection |
DR-NTU |
language |
English |
topic |
DRNTU::Visual arts and music::Design |
spellingShingle |
DRNTU::Visual arts and music::Design Lim, Darryl Yan Kai Cheah, Josephine Ming Jun Dierstoker |
description |
Diərstôkər is a top down based game about a boy’s (Mori) journey to find his father, and his transition
into adulthood. Set in a mountainous forest, Diərstôkər is a combination of an adventure and a survival game
that tests a player’s ability to plan attacks while managing his available resources and methods of survival.
Diərstôkər's narrative plays out using visual cues over text or speech, which adds an additional layer to
the overall gameplay mechanics, testing the player’s wit and creativity to solve puzzles to the next step in the
game. |
author2 |
Vladimir Todorovic |
author_facet |
Vladimir Todorovic Lim, Darryl Yan Kai Cheah, Josephine Ming Jun |
format |
Final Year Project |
author |
Lim, Darryl Yan Kai Cheah, Josephine Ming Jun |
author_sort |
Lim, Darryl Yan Kai |
title |
Dierstoker |
title_short |
Dierstoker |
title_full |
Dierstoker |
title_fullStr |
Dierstoker |
title_full_unstemmed |
Dierstoker |
title_sort |
dierstoker |
publishDate |
2017 |
url |
http://hdl.handle.net/10356/71567 |
_version_ |
1681040350454480896 |