Development of attention-controlled game with real-time signal processing
Brain Computer Interface (BCI) based neurofeedback games have been utilized to improve cognitive skills in non-disabled individuals. Electroencephalogram(EEG), among other noninvasive BCIs, is popular due to its fine temporal resolution and ease of use property. In this report, an attention-ba...
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sg-ntu-dr.10356-719122023-03-03T20:47:06Z Development of attention-controlled game with real-time signal processing Lu, Yuhao Vinod Achutavarrier Prasad School of Computer Science and Engineering DRNTU::Engineering::Computer science and engineering Brain Computer Interface (BCI) based neurofeedback games have been utilized to improve cognitive skills in non-disabled individuals. Electroencephalogram(EEG), among other noninvasive BCIs, is popular due to its fine temporal resolution and ease of use property. In this report, an attention-based game using EEG is proposed, with players’ attention as BCI input to game. The game integrates gameplay elements from Role-Playing Games(RPGs), incorporating conflicts and level challenges, and Action Games, more specifically Platform Games as a subgenre. Real-time computation of attention scores involves ratio of theta to beta band power in EEG signals, and determines the velocity of the avatar. The experimental results show that the game can improve players’ attention skills in terms of raising attention level in a short period and sustain relatively high attention in a longer range. Bachelor of Engineering (Computer Science) 2017-05-22T06:36:31Z 2017-05-22T06:36:31Z 2017 Final Year Project (FYP) http://hdl.handle.net/10356/71912 en Nanyang Technological University 46 p. application/pdf |
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DRNTU::Engineering::Computer science and engineering Lu, Yuhao Development of attention-controlled game with real-time signal processing |
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Brain Computer Interface (BCI) based neurofeedback games have been utilized to improve cognitive skills in non-disabled individuals. Electroencephalogram(EEG), among other noninvasive BCIs, is popular due to its fine temporal resolution and ease of use property.
In this report, an attention-based game using EEG is proposed, with players’ attention as BCI input to game. The game integrates gameplay elements from Role-Playing Games(RPGs), incorporating conflicts and level challenges, and Action Games, more specifically Platform Games as a subgenre.
Real-time computation of attention scores involves ratio of theta to beta band power in EEG signals, and determines the velocity of the avatar. The experimental results show that the game can improve players’ attention skills in terms of raising attention level in a short period and sustain relatively high attention in a longer range. |
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Vinod Achutavarrier Prasad |
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Vinod Achutavarrier Prasad Lu, Yuhao |
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Final Year Project |
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Lu, Yuhao |
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Lu, Yuhao |
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Development of attention-controlled game with real-time signal processing |
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Development of attention-controlled game with real-time signal processing |
title_full |
Development of attention-controlled game with real-time signal processing |
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Development of attention-controlled game with real-time signal processing |
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Development of attention-controlled game with real-time signal processing |
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development of attention-controlled game with real-time signal processing |
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2017 |
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http://hdl.handle.net/10356/71912 |
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