Development of attention-controlled game with real-time signal processing

Brain Computer Interface (BCI) based neurofeedback games have been utilized to improve cognitive skills in non-disabled individuals. Electroencephalogram(EEG), among other noninvasive BCIs, is popular due to its fine temporal resolution and ease of use property. In this report, an attention-ba...

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Main Author: Lu, Yuhao
Other Authors: Vinod Achutavarrier Prasad
Format: Final Year Project
Language:English
Published: 2017
Subjects:
Online Access:http://hdl.handle.net/10356/71912
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-719122023-03-03T20:47:06Z Development of attention-controlled game with real-time signal processing Lu, Yuhao Vinod Achutavarrier Prasad School of Computer Science and Engineering DRNTU::Engineering::Computer science and engineering Brain Computer Interface (BCI) based neurofeedback games have been utilized to improve cognitive skills in non-disabled individuals. Electroencephalogram(EEG), among other noninvasive BCIs, is popular due to its fine temporal resolution and ease of use property. In this report, an attention-based game using EEG is proposed, with players’ attention as BCI input to game. The game integrates gameplay elements from Role-Playing Games(RPGs), incorporating conflicts and level challenges, and Action Games, more specifically Platform Games as a subgenre. Real-time computation of attention scores involves ratio of theta to beta band power in EEG signals, and determines the velocity of the avatar. The experimental results show that the game can improve players’ attention skills in terms of raising attention level in a short period and sustain relatively high attention in a longer range. Bachelor of Engineering (Computer Science) 2017-05-22T06:36:31Z 2017-05-22T06:36:31Z 2017 Final Year Project (FYP) http://hdl.handle.net/10356/71912 en Nanyang Technological University 46 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering
spellingShingle DRNTU::Engineering::Computer science and engineering
Lu, Yuhao
Development of attention-controlled game with real-time signal processing
description Brain Computer Interface (BCI) based neurofeedback games have been utilized to improve cognitive skills in non-disabled individuals. Electroencephalogram(EEG), among other noninvasive BCIs, is popular due to its fine temporal resolution and ease of use property. In this report, an attention-based game using EEG is proposed, with players’ attention as BCI input to game. The game integrates gameplay elements from Role-Playing Games(RPGs), incorporating conflicts and level challenges, and Action Games, more specifically Platform Games as a subgenre. Real-time computation of attention scores involves ratio of theta to beta band power in EEG signals, and determines the velocity of the avatar. The experimental results show that the game can improve players’ attention skills in terms of raising attention level in a short period and sustain relatively high attention in a longer range.
author2 Vinod Achutavarrier Prasad
author_facet Vinod Achutavarrier Prasad
Lu, Yuhao
format Final Year Project
author Lu, Yuhao
author_sort Lu, Yuhao
title Development of attention-controlled game with real-time signal processing
title_short Development of attention-controlled game with real-time signal processing
title_full Development of attention-controlled game with real-time signal processing
title_fullStr Development of attention-controlled game with real-time signal processing
title_full_unstemmed Development of attention-controlled game with real-time signal processing
title_sort development of attention-controlled game with real-time signal processing
publishDate 2017
url http://hdl.handle.net/10356/71912
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