Brain control games and applications

Game developers aim to make games more interactive and engaging for users. With more and more users demanding natural and smoother controls, developers are looking towards moving away from the mouse and keyboard as a method of input. This project’s aim is to develop a game that makes use of an EEG h...

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Main Author: Rayhan Raj Kumar
Other Authors: Dusit Niyato
Format: Final Year Project
Language:English
Published: 2017
Subjects:
Online Access:http://hdl.handle.net/10356/72160
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-721602023-03-03T20:28:18Z Brain control games and applications Rayhan Raj Kumar Dusit Niyato School of Computer Science and Engineering DRNTU::Engineering::Computer science and engineering Game developers aim to make games more interactive and engaging for users. With more and more users demanding natural and smoother controls, developers are looking towards moving away from the mouse and keyboard as a method of input. This project’s aim is to develop a game that makes use of an EEG headset to control interaction via the user’s thoughts. By using the Emotiv Insight EEG headset, a 3D marble maze game can be solved by focusing on tilting the maze in required directions. The game successfully manages to allow users to control in game movement with their mind smoothly and effectively. Bachelor of Engineering (Computer Science) 2017-05-29T05:53:40Z 2017-05-29T05:53:40Z 2017 Final Year Project (FYP) http://hdl.handle.net/10356/72160 en Nanyang Technological University 21 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering
spellingShingle DRNTU::Engineering::Computer science and engineering
Rayhan Raj Kumar
Brain control games and applications
description Game developers aim to make games more interactive and engaging for users. With more and more users demanding natural and smoother controls, developers are looking towards moving away from the mouse and keyboard as a method of input. This project’s aim is to develop a game that makes use of an EEG headset to control interaction via the user’s thoughts. By using the Emotiv Insight EEG headset, a 3D marble maze game can be solved by focusing on tilting the maze in required directions. The game successfully manages to allow users to control in game movement with their mind smoothly and effectively.
author2 Dusit Niyato
author_facet Dusit Niyato
Rayhan Raj Kumar
format Final Year Project
author Rayhan Raj Kumar
author_sort Rayhan Raj Kumar
title Brain control games and applications
title_short Brain control games and applications
title_full Brain control games and applications
title_fullStr Brain control games and applications
title_full_unstemmed Brain control games and applications
title_sort brain control games and applications
publishDate 2017
url http://hdl.handle.net/10356/72160
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