Brain control games and applications
Game developers aim to make games more interactive and engaging for users. With more and more users demanding natural and smoother controls, developers are looking towards moving away from the mouse and keyboard as a method of input. This project’s aim is to develop a game that makes use of an EEG h...
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sg-ntu-dr.10356-721602023-03-03T20:28:18Z Brain control games and applications Rayhan Raj Kumar Dusit Niyato School of Computer Science and Engineering DRNTU::Engineering::Computer science and engineering Game developers aim to make games more interactive and engaging for users. With more and more users demanding natural and smoother controls, developers are looking towards moving away from the mouse and keyboard as a method of input. This project’s aim is to develop a game that makes use of an EEG headset to control interaction via the user’s thoughts. By using the Emotiv Insight EEG headset, a 3D marble maze game can be solved by focusing on tilting the maze in required directions. The game successfully manages to allow users to control in game movement with their mind smoothly and effectively. Bachelor of Engineering (Computer Science) 2017-05-29T05:53:40Z 2017-05-29T05:53:40Z 2017 Final Year Project (FYP) http://hdl.handle.net/10356/72160 en Nanyang Technological University 21 p. application/pdf |
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DRNTU::Engineering::Computer science and engineering Rayhan Raj Kumar Brain control games and applications |
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Game developers aim to make games more interactive and engaging for users. With more and more users demanding natural and smoother controls, developers are looking towards moving away from the mouse and keyboard as a method of input. This project’s aim is to develop a game that makes use of an EEG headset to control interaction via the user’s thoughts. By using the Emotiv Insight EEG headset, a 3D marble maze game can be solved by focusing on tilting the maze in required directions. The game successfully manages to allow users to control in game movement with their mind smoothly and effectively. |
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Dusit Niyato |
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Dusit Niyato Rayhan Raj Kumar |
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Final Year Project |
author |
Rayhan Raj Kumar |
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Rayhan Raj Kumar |
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Brain control games and applications |
title_short |
Brain control games and applications |
title_full |
Brain control games and applications |
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Brain control games and applications |
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Brain control games and applications |
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brain control games and applications |
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2017 |
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http://hdl.handle.net/10356/72160 |
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1759857725317054464 |