A world of hurt : representations of suffering in the "Silent Hill" franchise
The conversation surrounding violence in video games has always focused on the morality of violence in video games. Violence in video games has either been condemned by moral guardians as immoral, or used by video game players to signify how far video game technology has progressed. This thesis aim...
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sg-ntu-dr.10356-733702020-10-28T02:02:05Z A world of hurt : representations of suffering in the "Silent Hill" franchise Ong, Sher Li Samara Anne Cahill School of Humanities and Social Sciences DRNTU::Humanities::Literature The conversation surrounding violence in video games has always focused on the morality of violence in video games. Violence in video games has either been condemned by moral guardians as immoral, or used by video game players to signify how far video game technology has progressed. This thesis aims to move the conversation instead to the nature of the violent images in video games. Through an examination of Silent Hill, Silent Hill 2, Silent Hill 3, and Silent Hill 4, this paper discusses how these four video games present images of suffering affectively, focusing on how representations of suffering change the relationship between the video game, the player, and the player’s others within the video game world. Master of Arts (HSS) 2018-03-05T07:46:34Z 2018-03-05T07:46:34Z 2018 Thesis Ong, S. L. (2018). A world of hurt : representations of suffering in the "Silent Hill" franchise. Master's thesis, Nanyang Technological University, Singapore. http://hdl.handle.net/10356/73370 10.32657/10356/73370 en 99 p. application/pdf |
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DRNTU::Humanities::Literature Ong, Sher Li A world of hurt : representations of suffering in the "Silent Hill" franchise |
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The conversation surrounding violence in video games has always focused on the morality of violence in video games. Violence in video games has either been condemned by moral guardians as immoral, or used by video game players to signify how far video game
technology has progressed. This thesis aims to move the conversation instead to the nature of the violent images in video games. Through an examination of Silent Hill, Silent Hill 2, Silent Hill 3, and Silent Hill 4, this paper discusses how these four video games present images of
suffering affectively, focusing on how representations of suffering change the relationship between the video game, the player, and the player’s others within the video game world. |
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Samara Anne Cahill |
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Samara Anne Cahill Ong, Sher Li |
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Theses and Dissertations |
author |
Ong, Sher Li |
author_sort |
Ong, Sher Li |
title |
A world of hurt : representations of suffering in the "Silent Hill" franchise |
title_short |
A world of hurt : representations of suffering in the "Silent Hill" franchise |
title_full |
A world of hurt : representations of suffering in the "Silent Hill" franchise |
title_fullStr |
A world of hurt : representations of suffering in the "Silent Hill" franchise |
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A world of hurt : representations of suffering in the "Silent Hill" franchise |
title_sort |
world of hurt : representations of suffering in the "silent hill" franchise |
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2018 |
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http://hdl.handle.net/10356/73370 |
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1683493776729833472 |