A world of hurt : representations of suffering in the "Silent Hill" franchise

The conversation surrounding violence in video games has always focused on the morality of violence in video games. Violence in video games has either been condemned by moral guardians as immoral, or used by video game players to signify how far video game technology has progressed. This thesis aim...

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Main Author: Ong, Sher Li
Other Authors: Samara Anne Cahill
Format: Theses and Dissertations
Language:English
Published: 2018
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Online Access:http://hdl.handle.net/10356/73370
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-733702020-10-28T02:02:05Z A world of hurt : representations of suffering in the "Silent Hill" franchise Ong, Sher Li Samara Anne Cahill School of Humanities and Social Sciences DRNTU::Humanities::Literature The conversation surrounding violence in video games has always focused on the morality of violence in video games. Violence in video games has either been condemned by moral guardians as immoral, or used by video game players to signify how far video game technology has progressed. This thesis aims to move the conversation instead to the nature of the violent images in video games. Through an examination of Silent Hill, Silent Hill 2, Silent Hill 3, and Silent Hill 4, this paper discusses how these four video games present images of suffering affectively, focusing on how representations of suffering change the relationship between the video game, the player, and the player’s others within the video game world. Master of Arts (HSS) 2018-03-05T07:46:34Z 2018-03-05T07:46:34Z 2018 Thesis Ong, S. L. (2018). A world of hurt : representations of suffering in the "Silent Hill" franchise. Master's thesis, Nanyang Technological University, Singapore. http://hdl.handle.net/10356/73370 10.32657/10356/73370 en 99 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Humanities::Literature
spellingShingle DRNTU::Humanities::Literature
Ong, Sher Li
A world of hurt : representations of suffering in the "Silent Hill" franchise
description The conversation surrounding violence in video games has always focused on the morality of violence in video games. Violence in video games has either been condemned by moral guardians as immoral, or used by video game players to signify how far video game technology has progressed. This thesis aims to move the conversation instead to the nature of the violent images in video games. Through an examination of Silent Hill, Silent Hill 2, Silent Hill 3, and Silent Hill 4, this paper discusses how these four video games present images of suffering affectively, focusing on how representations of suffering change the relationship between the video game, the player, and the player’s others within the video game world.
author2 Samara Anne Cahill
author_facet Samara Anne Cahill
Ong, Sher Li
format Theses and Dissertations
author Ong, Sher Li
author_sort Ong, Sher Li
title A world of hurt : representations of suffering in the "Silent Hill" franchise
title_short A world of hurt : representations of suffering in the "Silent Hill" franchise
title_full A world of hurt : representations of suffering in the "Silent Hill" franchise
title_fullStr A world of hurt : representations of suffering in the "Silent Hill" franchise
title_full_unstemmed A world of hurt : representations of suffering in the "Silent Hill" franchise
title_sort world of hurt : representations of suffering in the "silent hill" franchise
publishDate 2018
url http://hdl.handle.net/10356/73370
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