Press start to play : video games and the imagined realities of the cold war

Press Start to Play: Video Games and the Imagined Realities of the Cold War is a paper that intends to study popular video games that appeared before and during the Golden Age of Arcade Video Games. This was a time during the Cold War when arcade gaming grew in popularity, signifying an era when vid...

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Main Author: Koh, Kevin Shao Jie
Other Authors: Hallam Stevens
Format: Final Year Project
Language:English
Published: 2018
Subjects:
Online Access:http://hdl.handle.net/10356/73575
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-735752019-12-10T14:07:43Z Press start to play : video games and the imagined realities of the cold war Koh, Kevin Shao Jie Hallam Stevens School of Humanities and Social Sciences DRNTU::Humanities Press Start to Play: Video Games and the Imagined Realities of the Cold War is a paper that intends to study popular video games that appeared before and during the Golden Age of Arcade Video Games. This was a time during the Cold War when arcade gaming grew in popularity, signifying an era when video games integrated themselves into popular culture. The game worlds of video games have always been fictional. However, they are also conceived by an imagination of what society can be driven to become. Thus, early video games can be seen as a reflection of imagined futures during the Cold War, a period in history which some have argued was based off an imagined fear, eventually turning into an imagined reality. As such, this paper attempts to prove that popular video games during the late twentieth century contributed to the imagination of Cold War escalation by portraying worlds in a constant state of war. These games highlighted violence, invasions and even nuclear fear, which helped to solidify Cold War fears and imaginations to American youths. Video games in essence, had fed into the notion of the Cold War’s imagined reality. Bachelor of Arts 2018-03-29T07:07:51Z 2018-03-29T07:07:51Z 2018 Final Year Project (FYP) http://hdl.handle.net/10356/73575 en Nanyang Technological University 105 p. application/pdf
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic DRNTU::Humanities
spellingShingle DRNTU::Humanities
Koh, Kevin Shao Jie
Press start to play : video games and the imagined realities of the cold war
description Press Start to Play: Video Games and the Imagined Realities of the Cold War is a paper that intends to study popular video games that appeared before and during the Golden Age of Arcade Video Games. This was a time during the Cold War when arcade gaming grew in popularity, signifying an era when video games integrated themselves into popular culture. The game worlds of video games have always been fictional. However, they are also conceived by an imagination of what society can be driven to become. Thus, early video games can be seen as a reflection of imagined futures during the Cold War, a period in history which some have argued was based off an imagined fear, eventually turning into an imagined reality. As such, this paper attempts to prove that popular video games during the late twentieth century contributed to the imagination of Cold War escalation by portraying worlds in a constant state of war. These games highlighted violence, invasions and even nuclear fear, which helped to solidify Cold War fears and imaginations to American youths. Video games in essence, had fed into the notion of the Cold War’s imagined reality.
author2 Hallam Stevens
author_facet Hallam Stevens
Koh, Kevin Shao Jie
format Final Year Project
author Koh, Kevin Shao Jie
author_sort Koh, Kevin Shao Jie
title Press start to play : video games and the imagined realities of the cold war
title_short Press start to play : video games and the imagined realities of the cold war
title_full Press start to play : video games and the imagined realities of the cold war
title_fullStr Press start to play : video games and the imagined realities of the cold war
title_full_unstemmed Press start to play : video games and the imagined realities of the cold war
title_sort press start to play : video games and the imagined realities of the cold war
publishDate 2018
url http://hdl.handle.net/10356/73575
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