Brain control games and applications

Brain-computer interface (BCI) is a study of direct communication between human brain and computer. Several types of BCI devices incorporate electroencephalography (EEG) technology. EEG-based BCI captures the pattern of electrical activity and maps them to corresponding actions. The recent commerci...

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Main Author: Darmaja, Natalia
Other Authors: Dusit Niyato
Format: Final Year Project
Language:English
Published: 2018
Subjects:
Online Access:http://hdl.handle.net/10356/73935
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-739352023-03-03T20:45:43Z Brain control games and applications Darmaja, Natalia Dusit Niyato School of Computer Science and Engineering DRNTU::Engineering::Computer science and engineering::Computer applications::Computer-aided engineering Brain-computer interface (BCI) is a study of direct communication between human brain and computer. Several types of BCI devices incorporate electroencephalography (EEG) technology. EEG-based BCI captures the pattern of electrical activity and maps them to corresponding actions. The recent commercialization of EEG-based BCI allows opportunities for brain activity research. Many companies have come up with their version of EEG-based BCI with a wide range of price and specifications. Nonetheless, despite several studies exploring the capability of EEG headset as video gaming tool, it has yet gained much recognition. This could be due to the challenging control of the headset despite rigorous training and the high price point of headsets with better accuracy. Therefore, cheaper alternative Emotiv Insight headset is used to develop a simple altered version of Tetris game called Brain Tetris. The project aimed to prove the viability of using low-end EEG headset for gaming. Problems ensued while developing and testing the game, such as training difficulty, the presence of false positive inputs, and limited commands to be used. Hence, it can be concluded that the low-end commercial EEG headsets available in the market are not yet suitable for video gaming purposes. It is not capable of replacing traditional input method due to the unstable nature of the EEG detection. Bachelor of Engineering (Computer Science) 2018-04-20T01:24:25Z 2018-04-20T01:24:25Z 2018 Final Year Project (FYP) http://hdl.handle.net/10356/73935 en Nanyang Technological University 59 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering::Computer applications::Computer-aided engineering
spellingShingle DRNTU::Engineering::Computer science and engineering::Computer applications::Computer-aided engineering
Darmaja, Natalia
Brain control games and applications
description Brain-computer interface (BCI) is a study of direct communication between human brain and computer. Several types of BCI devices incorporate electroencephalography (EEG) technology. EEG-based BCI captures the pattern of electrical activity and maps them to corresponding actions. The recent commercialization of EEG-based BCI allows opportunities for brain activity research. Many companies have come up with their version of EEG-based BCI with a wide range of price and specifications. Nonetheless, despite several studies exploring the capability of EEG headset as video gaming tool, it has yet gained much recognition. This could be due to the challenging control of the headset despite rigorous training and the high price point of headsets with better accuracy. Therefore, cheaper alternative Emotiv Insight headset is used to develop a simple altered version of Tetris game called Brain Tetris. The project aimed to prove the viability of using low-end EEG headset for gaming. Problems ensued while developing and testing the game, such as training difficulty, the presence of false positive inputs, and limited commands to be used. Hence, it can be concluded that the low-end commercial EEG headsets available in the market are not yet suitable for video gaming purposes. It is not capable of replacing traditional input method due to the unstable nature of the EEG detection.
author2 Dusit Niyato
author_facet Dusit Niyato
Darmaja, Natalia
format Final Year Project
author Darmaja, Natalia
author_sort Darmaja, Natalia
title Brain control games and applications
title_short Brain control games and applications
title_full Brain control games and applications
title_fullStr Brain control games and applications
title_full_unstemmed Brain control games and applications
title_sort brain control games and applications
publishDate 2018
url http://hdl.handle.net/10356/73935
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