Visual immersive geometry
Virtual Reality (VR) has always been a field of interest and various applications in different industries have been developed. VR can possibly serve as the future of the education industry. This study aimed to investigate if Mid-Air Interaction via VR devices such as the Leap Motion Controller ca...
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sg-ntu-dr.10356-740362023-03-03T20:36:08Z Visual immersive geometry See, Jun Wei Alexei Sourin School of Computer Science and Engineering DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics Virtual Reality (VR) has always been a field of interest and various applications in different industries have been developed. VR can possibly serve as the future of the education industry. This study aimed to investigate if Mid-Air Interaction via VR devices such as the Leap Motion Controller can perform more efficiently as compared to conventional shape modelling software such as Autodesk Maya in completing a set of shape modelling task. Therefore, this tests the feasibility of using VR devices to facilitate the teaching of Computer Graphics. The Mid-Air Interaction method was implemented with the Virtual Reality Modelling Language (VRML). Subjects were invited as participants to complete a set of tasks and the statistics obtained were compared with a set of results that was previously obtained from a completed user study. The results obtained showed that the proposed Mid-Air Interaction method outperformed the conventional working with the mouse and keyboard significantly. This study revealed that VR can be used as a possible direction for the education industry and there can be further explorations into other similar fields. Bachelor of Engineering (Computer Science) 2018-04-23T14:04:27Z 2018-04-23T14:04:27Z 2018 Final Year Project (FYP) http://hdl.handle.net/10356/74036 en Nanyang Technological University 36 p. application/pdf |
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DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics See, Jun Wei Visual immersive geometry |
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Virtual Reality (VR) has always been a field of interest and various applications in different industries have been developed. VR can possibly serve as the future of the education industry.
This study aimed to investigate if Mid-Air Interaction via VR devices such as the Leap Motion Controller can perform more efficiently as compared to conventional shape modelling software such as Autodesk Maya in completing a set of shape modelling task. Therefore, this tests the feasibility of using VR devices to facilitate the teaching of Computer Graphics. The Mid-Air Interaction method was implemented with the Virtual Reality Modelling Language (VRML).
Subjects were invited as participants to complete a set of tasks and the statistics obtained were compared with a set of results that was previously obtained from a completed user study. The results obtained showed that the proposed Mid-Air Interaction method outperformed the conventional working with the mouse and keyboard significantly.
This study revealed that VR can be used as a possible direction for the education industry and there can be further explorations into other similar fields. |
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Alexei Sourin |
author_facet |
Alexei Sourin See, Jun Wei |
format |
Final Year Project |
author |
See, Jun Wei |
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See, Jun Wei |
title |
Visual immersive geometry |
title_short |
Visual immersive geometry |
title_full |
Visual immersive geometry |
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Visual immersive geometry |
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Visual immersive geometry |
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visual immersive geometry |
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2018 |
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http://hdl.handle.net/10356/74036 |
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1759855900042985472 |