Visual immersive geometry

Virtual Reality (VR) has always been a field of interest and various applications in different industries have been developed. VR can possibly serve as the future of the education industry. This study aimed to investigate if Mid-Air Interaction via VR devices such as the Leap Motion Controller ca...

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Main Author: See, Jun Wei
Other Authors: Alexei Sourin
Format: Final Year Project
Language:English
Published: 2018
Subjects:
Online Access:http://hdl.handle.net/10356/74036
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-740362023-03-03T20:36:08Z Visual immersive geometry See, Jun Wei Alexei Sourin School of Computer Science and Engineering DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics Virtual Reality (VR) has always been a field of interest and various applications in different industries have been developed. VR can possibly serve as the future of the education industry. This study aimed to investigate if Mid-Air Interaction via VR devices such as the Leap Motion Controller can perform more efficiently as compared to conventional shape modelling software such as Autodesk Maya in completing a set of shape modelling task. Therefore, this tests the feasibility of using VR devices to facilitate the teaching of Computer Graphics. The Mid-Air Interaction method was implemented with the Virtual Reality Modelling Language (VRML). Subjects were invited as participants to complete a set of tasks and the statistics obtained were compared with a set of results that was previously obtained from a completed user study. The results obtained showed that the proposed Mid-Air Interaction method outperformed the conventional working with the mouse and keyboard significantly. This study revealed that VR can be used as a possible direction for the education industry and there can be further explorations into other similar fields. Bachelor of Engineering (Computer Science) 2018-04-23T14:04:27Z 2018-04-23T14:04:27Z 2018 Final Year Project (FYP) http://hdl.handle.net/10356/74036 en Nanyang Technological University 36 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics
spellingShingle DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics
See, Jun Wei
Visual immersive geometry
description Virtual Reality (VR) has always been a field of interest and various applications in different industries have been developed. VR can possibly serve as the future of the education industry. This study aimed to investigate if Mid-Air Interaction via VR devices such as the Leap Motion Controller can perform more efficiently as compared to conventional shape modelling software such as Autodesk Maya in completing a set of shape modelling task. Therefore, this tests the feasibility of using VR devices to facilitate the teaching of Computer Graphics. The Mid-Air Interaction method was implemented with the Virtual Reality Modelling Language (VRML). Subjects were invited as participants to complete a set of tasks and the statistics obtained were compared with a set of results that was previously obtained from a completed user study. The results obtained showed that the proposed Mid-Air Interaction method outperformed the conventional working with the mouse and keyboard significantly. This study revealed that VR can be used as a possible direction for the education industry and there can be further explorations into other similar fields.
author2 Alexei Sourin
author_facet Alexei Sourin
See, Jun Wei
format Final Year Project
author See, Jun Wei
author_sort See, Jun Wei
title Visual immersive geometry
title_short Visual immersive geometry
title_full Visual immersive geometry
title_fullStr Visual immersive geometry
title_full_unstemmed Visual immersive geometry
title_sort visual immersive geometry
publishDate 2018
url http://hdl.handle.net/10356/74036
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