Collaborative game in a shared physical space

Despite the phone’s capability to interact with the physical world around us, there is a lack of mobile games out in the market that combines both the physical and virtual world together. The project aims to utilize SALib, an Android-based library that projects a physical arena onto a virtual space,...

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Main Author: Tan, Peng Hian
Other Authors: Goh Wooi Boon
Format: Final Year Project
Language:English
Published: 2018
Subjects:
Online Access:http://hdl.handle.net/10356/74113
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Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-74113
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spelling sg-ntu-dr.10356-741132023-03-03T20:32:32Z Collaborative game in a shared physical space Tan, Peng Hian Goh Wooi Boon School of Computer Science and Engineering DRNTU::Engineering::Computer science and engineering::Computer applications::Physical sciences and engineering Despite the phone’s capability to interact with the physical world around us, there is a lack of mobile games out in the market that combines both the physical and virtual world together. The project aims to utilize SALib, an Android-based library that projects a physical arena onto a virtual space, to create an educational game that is intuitive, promotes team-building and is fun to play. Balloon Party is designed and developed as a result, a game that tests and trains the player’s spatial memory. A user study was conducted to assess the game on how well it achieved the project’s aim. The game is proven to be able to promote team-building, with a large majority of the players in the user study communicating and working together to complete the game effectively. But due to a design and development oversight, the assessment on the intuitiveness and fun factor of the game are dampened due to an oversight during design and development. Bachelor of Engineering (Computer Science) 2018-04-26T01:37:30Z 2018-04-26T01:37:30Z 2018 Final Year Project (FYP) http://hdl.handle.net/10356/74113 en Nanyang Technological University 45 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering::Computer applications::Physical sciences and engineering
spellingShingle DRNTU::Engineering::Computer science and engineering::Computer applications::Physical sciences and engineering
Tan, Peng Hian
Collaborative game in a shared physical space
description Despite the phone’s capability to interact with the physical world around us, there is a lack of mobile games out in the market that combines both the physical and virtual world together. The project aims to utilize SALib, an Android-based library that projects a physical arena onto a virtual space, to create an educational game that is intuitive, promotes team-building and is fun to play. Balloon Party is designed and developed as a result, a game that tests and trains the player’s spatial memory. A user study was conducted to assess the game on how well it achieved the project’s aim. The game is proven to be able to promote team-building, with a large majority of the players in the user study communicating and working together to complete the game effectively. But due to a design and development oversight, the assessment on the intuitiveness and fun factor of the game are dampened due to an oversight during design and development.
author2 Goh Wooi Boon
author_facet Goh Wooi Boon
Tan, Peng Hian
format Final Year Project
author Tan, Peng Hian
author_sort Tan, Peng Hian
title Collaborative game in a shared physical space
title_short Collaborative game in a shared physical space
title_full Collaborative game in a shared physical space
title_fullStr Collaborative game in a shared physical space
title_full_unstemmed Collaborative game in a shared physical space
title_sort collaborative game in a shared physical space
publishDate 2018
url http://hdl.handle.net/10356/74113
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