Collaborative game in a shared physical space
Despite the phone’s capability to interact with the physical world around us, there is a lack of mobile games out in the market that combines both the physical and virtual world together. The project aims to utilize SALib, an Android-based library that projects a physical arena onto a virtual space,...
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sg-ntu-dr.10356-741132023-03-03T20:32:32Z Collaborative game in a shared physical space Tan, Peng Hian Goh Wooi Boon School of Computer Science and Engineering DRNTU::Engineering::Computer science and engineering::Computer applications::Physical sciences and engineering Despite the phone’s capability to interact with the physical world around us, there is a lack of mobile games out in the market that combines both the physical and virtual world together. The project aims to utilize SALib, an Android-based library that projects a physical arena onto a virtual space, to create an educational game that is intuitive, promotes team-building and is fun to play. Balloon Party is designed and developed as a result, a game that tests and trains the player’s spatial memory. A user study was conducted to assess the game on how well it achieved the project’s aim. The game is proven to be able to promote team-building, with a large majority of the players in the user study communicating and working together to complete the game effectively. But due to a design and development oversight, the assessment on the intuitiveness and fun factor of the game are dampened due to an oversight during design and development. Bachelor of Engineering (Computer Science) 2018-04-26T01:37:30Z 2018-04-26T01:37:30Z 2018 Final Year Project (FYP) http://hdl.handle.net/10356/74113 en Nanyang Technological University 45 p. application/pdf |
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DRNTU::Engineering::Computer science and engineering::Computer applications::Physical sciences and engineering Tan, Peng Hian Collaborative game in a shared physical space |
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Despite the phone’s capability to interact with the physical world around us, there is a lack of mobile games out in the market that combines both the physical and virtual world together. The project aims to utilize SALib, an Android-based library that projects a physical arena onto a virtual space, to create an educational game that is intuitive, promotes team-building and is fun to play. Balloon Party is designed and developed as a result, a game that tests and trains the player’s spatial memory. A user study was conducted to assess the game on how well it achieved the project’s aim. The game is proven to be able to promote team-building, with a large majority of the players in the user study communicating and working together to complete the game effectively. But due to a design and development oversight, the assessment on the intuitiveness and fun factor of the game are dampened due to an oversight during design and development. |
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Goh Wooi Boon |
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Goh Wooi Boon Tan, Peng Hian |
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Final Year Project |
author |
Tan, Peng Hian |
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Tan, Peng Hian |
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Collaborative game in a shared physical space |
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Collaborative game in a shared physical space |
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Collaborative game in a shared physical space |
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Collaborative game in a shared physical space |
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Collaborative game in a shared physical space |
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collaborative game in a shared physical space |
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2018 |
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http://hdl.handle.net/10356/74113 |
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1759855900207611904 |