Use of virtual reality
Virtual Reality (VR) and Augmented Reality (AR) are gaining attention in today’s world. Many companies like Apple and Google has developed their own AR app for developers to create VR or AR app and games. The project is to develop an AR app by making use of the available GPS information of manholes...
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sg-ntu-dr.10356-753812023-07-07T17:19:33Z Use of virtual reality Yip, Kah Yin Soong Boon Hee School of Electrical and Electronic Engineering Singtel DRNTU::Engineering::Electrical and electronic engineering Virtual Reality (VR) and Augmented Reality (AR) are gaining attention in today’s world. Many companies like Apple and Google has developed their own AR app for developers to create VR or AR app and games. The project is to develop an AR app by making use of the available GPS information of manholes and routing information of the underground fiber network from Singtel. It will help engineers and field staffs to view and locate manholes across Singapore and provide them the routing information of pipes and cables laid underground when they are carrying out works on-site. Bachelor of Engineering 2018-05-31T02:56:27Z 2018-05-31T02:56:27Z 2018 Final Year Project (FYP) http://hdl.handle.net/10356/75381 en Nanyang Technological University 62 p. application/pdf |
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DRNTU::Engineering::Electrical and electronic engineering Yip, Kah Yin Use of virtual reality |
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Virtual Reality (VR) and Augmented Reality (AR) are gaining attention in today’s world. Many companies like Apple and Google has developed their own AR app for developers to create VR or AR app and games. The project is to develop an AR app by making use of the available GPS information of manholes and routing information of the underground fiber network from Singtel. It will help engineers and field staffs to view and locate manholes across Singapore and provide them the routing information of pipes and cables laid underground when they are carrying out works on-site. |
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Soong Boon Hee |
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Soong Boon Hee Yip, Kah Yin |
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Final Year Project |
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Yip, Kah Yin |
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Yip, Kah Yin |
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Use of virtual reality |
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Use of virtual reality |
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Use of virtual reality |
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Use of virtual reality |
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Use of virtual reality |
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use of virtual reality |
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2018 |
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http://hdl.handle.net/10356/75381 |
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1772826774796763136 |