How much is too much? The utility of learning materials in online learning

Reinforcement learning is a machine learning method, which is an unsupervised one which situations are mapped to actions. It is to determine the optimal path or method by receiving feedback signal that is also known as the reward. The objective is to find out if more accesses of learning materials w...

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Main Author: Chua, Xin Fang
Other Authors: Andy Khong Wai Hoong
Format: Final Year Project
Language:English
Published: 2018
Subjects:
Online Access:http://hdl.handle.net/10356/75394
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-753942023-07-07T17:15:55Z How much is too much? The utility of learning materials in online learning Chua, Xin Fang Andy Khong Wai Hoong School of Electrical and Electronic Engineering DRNTU::Engineering::Electrical and electronic engineering Reinforcement learning is a machine learning method, which is an unsupervised one which situations are mapped to actions. It is to determine the optimal path or method by receiving feedback signal that is also known as the reward. The objective is to find out if more accesses of learning materials would provide with more effective learning. This paper will discuss on one of the reinforcement learning methods, Q Learning, and how this algorithm helps to achieve the objective of the project. It will be explained in the context of a game and a case study. Experimental results are supported together with the theory behind Q Learning. Bachelor of Engineering 2018-05-31T03:19:57Z 2018-05-31T03:19:57Z 2018 Final Year Project (FYP) http://hdl.handle.net/10356/75394 en Nanyang Technological University 48 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Electrical and electronic engineering
spellingShingle DRNTU::Engineering::Electrical and electronic engineering
Chua, Xin Fang
How much is too much? The utility of learning materials in online learning
description Reinforcement learning is a machine learning method, which is an unsupervised one which situations are mapped to actions. It is to determine the optimal path or method by receiving feedback signal that is also known as the reward. The objective is to find out if more accesses of learning materials would provide with more effective learning. This paper will discuss on one of the reinforcement learning methods, Q Learning, and how this algorithm helps to achieve the objective of the project. It will be explained in the context of a game and a case study. Experimental results are supported together with the theory behind Q Learning.
author2 Andy Khong Wai Hoong
author_facet Andy Khong Wai Hoong
Chua, Xin Fang
format Final Year Project
author Chua, Xin Fang
author_sort Chua, Xin Fang
title How much is too much? The utility of learning materials in online learning
title_short How much is too much? The utility of learning materials in online learning
title_full How much is too much? The utility of learning materials in online learning
title_fullStr How much is too much? The utility of learning materials in online learning
title_full_unstemmed How much is too much? The utility of learning materials in online learning
title_sort how much is too much? the utility of learning materials in online learning
publishDate 2018
url http://hdl.handle.net/10356/75394
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