How much is too much? The utility of learning materials in online learning
Reinforcement learning is a machine learning method, which is an unsupervised one which situations are mapped to actions. It is to determine the optimal path or method by receiving feedback signal that is also known as the reward. The objective is to find out if more accesses of learning materials w...
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sg-ntu-dr.10356-753942023-07-07T17:15:55Z How much is too much? The utility of learning materials in online learning Chua, Xin Fang Andy Khong Wai Hoong School of Electrical and Electronic Engineering DRNTU::Engineering::Electrical and electronic engineering Reinforcement learning is a machine learning method, which is an unsupervised one which situations are mapped to actions. It is to determine the optimal path or method by receiving feedback signal that is also known as the reward. The objective is to find out if more accesses of learning materials would provide with more effective learning. This paper will discuss on one of the reinforcement learning methods, Q Learning, and how this algorithm helps to achieve the objective of the project. It will be explained in the context of a game and a case study. Experimental results are supported together with the theory behind Q Learning. Bachelor of Engineering 2018-05-31T03:19:57Z 2018-05-31T03:19:57Z 2018 Final Year Project (FYP) http://hdl.handle.net/10356/75394 en Nanyang Technological University 48 p. application/pdf |
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DRNTU::Engineering::Electrical and electronic engineering Chua, Xin Fang How much is too much? The utility of learning materials in online learning |
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Reinforcement learning is a machine learning method, which is an unsupervised one which situations are mapped to actions. It is to determine the optimal path or method by receiving feedback signal that is also known as the reward. The objective is to find out if more accesses of learning materials would provide with more effective learning. This paper will discuss on one of the reinforcement learning methods, Q Learning, and how this algorithm helps to achieve the objective of the project. It will be explained in the context of a game and a case study. Experimental results are supported together with the theory behind Q Learning. |
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Andy Khong Wai Hoong |
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Andy Khong Wai Hoong Chua, Xin Fang |
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Final Year Project |
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Chua, Xin Fang |
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Chua, Xin Fang |
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How much is too much? The utility of learning materials in online learning |
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How much is too much? The utility of learning materials in online learning |
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How much is too much? The utility of learning materials in online learning |
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How much is too much? The utility of learning materials in online learning |
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How much is too much? The utility of learning materials in online learning |
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how much is too much? the utility of learning materials in online learning |
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2018 |
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http://hdl.handle.net/10356/75394 |
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