Design and development of a third-person futuristic adventure game (B)

This report looks into the developmental process of a video game. Before development, the elements that motivate video game play were identified: high-quality graphics, interesting game mechanics and compelling narratives. These elements served as the objectives for the project, ensuring that the ga...

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Main Author: Pare, Ocampo Jessica Anne
Other Authors: Wesley Tan Chee Wah
Format: Final Year Project
Language:English
Published: 2018
Subjects:
Online Access:http://hdl.handle.net/10356/75419
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Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-75419
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spelling sg-ntu-dr.10356-754192023-07-07T16:32:20Z Design and development of a third-person futuristic adventure game (B) Pare, Ocampo Jessica Anne Wesley Tan Chee Wah School of Electrical and Electronic Engineering DRNTU::Engineering::Electrical and electronic engineering This report looks into the developmental process of a video game. Before development, the elements that motivate video game play were identified: high-quality graphics, interesting game mechanics and compelling narratives. These elements served as the objectives for the project, ensuring that the game developed would be relevant. The different game development softwares, game engines, were compared and analysed to find the engine that was most suited to the project; the engine that would meet the objectives set. With the selected game engine, steps were taken to ensure that the project delivered the best possible graphics. Various techniques were employed in the creation of the materials for static meshes to ensure the quality of the graphics is maintained. In addition, the effect features offered by the selected game engine were fully utilised to add realism to the levels created. Two game mechanics: objective system and climbing system, were developed using the engine, adding more interesting ways in which a player interacts with a level. Bachelor of Engineering 2018-05-31T05:02:59Z 2018-05-31T05:02:59Z 2018 Final Year Project (FYP) http://hdl.handle.net/10356/75419 en Nanyang Technological University 70 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Electrical and electronic engineering
spellingShingle DRNTU::Engineering::Electrical and electronic engineering
Pare, Ocampo Jessica Anne
Design and development of a third-person futuristic adventure game (B)
description This report looks into the developmental process of a video game. Before development, the elements that motivate video game play were identified: high-quality graphics, interesting game mechanics and compelling narratives. These elements served as the objectives for the project, ensuring that the game developed would be relevant. The different game development softwares, game engines, were compared and analysed to find the engine that was most suited to the project; the engine that would meet the objectives set. With the selected game engine, steps were taken to ensure that the project delivered the best possible graphics. Various techniques were employed in the creation of the materials for static meshes to ensure the quality of the graphics is maintained. In addition, the effect features offered by the selected game engine were fully utilised to add realism to the levels created. Two game mechanics: objective system and climbing system, were developed using the engine, adding more interesting ways in which a player interacts with a level.
author2 Wesley Tan Chee Wah
author_facet Wesley Tan Chee Wah
Pare, Ocampo Jessica Anne
format Final Year Project
author Pare, Ocampo Jessica Anne
author_sort Pare, Ocampo Jessica Anne
title Design and development of a third-person futuristic adventure game (B)
title_short Design and development of a third-person futuristic adventure game (B)
title_full Design and development of a third-person futuristic adventure game (B)
title_fullStr Design and development of a third-person futuristic adventure game (B)
title_full_unstemmed Design and development of a third-person futuristic adventure game (B)
title_sort design and development of a third-person futuristic adventure game (b)
publishDate 2018
url http://hdl.handle.net/10356/75419
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