Serious game design for stroke rehabilitation

Stroke rehabilitation is a challenging process which requires intensive treatments which are time consuming. In order for stroke survivors to relearn basic skills that stroke may have taken away, repetitive exercises need to be performed to improve the functionality of affected limbs. The aim of thi...

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Main Author: Chan, Chung Leung
Other Authors: Miao Chun Yan
Format: Theses and Dissertations
Language:English
Published: 2018
Subjects:
Online Access:http://hdl.handle.net/10356/75902
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-759022023-03-04T00:47:48Z Serious game design for stroke rehabilitation Chan, Chung Leung Miao Chun Yan School of Computer Science and Engineering DRNTU::Engineering::Computer science and engineering::Computer applications Stroke rehabilitation is a challenging process which requires intensive treatments which are time consuming. In order for stroke survivors to relearn basic skills that stroke may have taken away, repetitive exercises need to be performed to improve the functionality of affected limbs. The aim of this research is to introduce actionable steps in designing a motivating stroke rehabilitation game such as an escape room. These actionable steps uses game design concepts of meaningful play, goal-driven and 6-11 emotional framework as well as the psychological concept of familiarity to design game challenges suitable for the targeted demography of elderlies. A video game with Natural User Interface sensors such as Leap Motion and Microsoft Kinect 2 is implemented and evaluated. Participants of the target demography of Singaporean elderlies found the game actions relatable and familiar, similar to their daily living activities. The results indicate potential in creating a replicable motivating and immersive experience for stroke rehabilitation games. Master of Engineering (SCE) 2018-07-25T01:28:59Z 2018-07-25T01:28:59Z 2018 Thesis Chan, C. L. (2018). Serious game design for stroke rehabilitation. Master's thesis, Nanyang Technological University, Singapore. http://hdl.handle.net/10356/75902 10.32657/10356/75902 en 84 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering::Computer applications
spellingShingle DRNTU::Engineering::Computer science and engineering::Computer applications
Chan, Chung Leung
Serious game design for stroke rehabilitation
description Stroke rehabilitation is a challenging process which requires intensive treatments which are time consuming. In order for stroke survivors to relearn basic skills that stroke may have taken away, repetitive exercises need to be performed to improve the functionality of affected limbs. The aim of this research is to introduce actionable steps in designing a motivating stroke rehabilitation game such as an escape room. These actionable steps uses game design concepts of meaningful play, goal-driven and 6-11 emotional framework as well as the psychological concept of familiarity to design game challenges suitable for the targeted demography of elderlies. A video game with Natural User Interface sensors such as Leap Motion and Microsoft Kinect 2 is implemented and evaluated. Participants of the target demography of Singaporean elderlies found the game actions relatable and familiar, similar to their daily living activities. The results indicate potential in creating a replicable motivating and immersive experience for stroke rehabilitation games.
author2 Miao Chun Yan
author_facet Miao Chun Yan
Chan, Chung Leung
format Theses and Dissertations
author Chan, Chung Leung
author_sort Chan, Chung Leung
title Serious game design for stroke rehabilitation
title_short Serious game design for stroke rehabilitation
title_full Serious game design for stroke rehabilitation
title_fullStr Serious game design for stroke rehabilitation
title_full_unstemmed Serious game design for stroke rehabilitation
title_sort serious game design for stroke rehabilitation
publishDate 2018
url http://hdl.handle.net/10356/75902
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