Game assessment tool of IP theft
As information becomes increasingly digitalized, confidential data of an organization faces unprecedented challenges. The situation may be even worse when the attack is conducted by insiders. Thus, based on emotion and psychological data, this dissertation project aims to present a model which could...
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2018
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sg-ntu-dr.10356-760102023-07-04T15:56:05Z Game assessment tool of IP theft Jia, Xiaofan Justin Dauwels School of Electrical and Electronic Engineering DRNTU::Engineering::Electrical and electronic engineering As information becomes increasingly digitalized, confidential data of an organization faces unprecedented challenges. The situation may be even worse when the attack is conducted by insiders. Thus, based on emotion and psychological data, this dissertation project aims to present a model which could predict whether an individual tends to be an Intellectual Property theft. In this report, the author firstly provides the motivation, background and scope of the project. Then, literature review is presented. After which, the procedure to process data, extract emotion feature and implement data visualization are elaborated in sequence. Specifically, graphs based on Spearman correlation show satisfying features. Additionally, four machine learning algorithms are applied for classification. Compared with other algorithms, the decision tree provides the best performance at present stage. Finally, the sixth chapter concludes the work and proposes several recommendations for future work. Master of Science (Electronics) 2018-09-18T02:07:19Z 2018-09-18T02:07:19Z 2018 Thesis http://hdl.handle.net/10356/76010 en 62 p. application/pdf |
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DRNTU::Engineering::Electrical and electronic engineering Jia, Xiaofan Game assessment tool of IP theft |
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As information becomes increasingly digitalized, confidential data of an organization faces unprecedented challenges. The situation may be even worse when the attack is conducted by insiders. Thus, based on emotion and psychological data, this dissertation project aims to present a model which could predict whether an individual tends to be an Intellectual Property theft.
In this report, the author firstly provides the motivation, background and scope of the project. Then, literature review is presented. After which, the procedure to process data, extract emotion feature and implement data visualization are elaborated in sequence. Specifically, graphs based on Spearman correlation show satisfying features. Additionally, four machine learning algorithms are applied for classification. Compared with other algorithms, the decision tree provides the best performance at present stage. Finally, the sixth chapter concludes the work and proposes several recommendations for future work. |
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Justin Dauwels |
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Justin Dauwels Jia, Xiaofan |
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Theses and Dissertations |
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Jia, Xiaofan |
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Jia, Xiaofan |
title |
Game assessment tool of IP theft |
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Game assessment tool of IP theft |
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Game assessment tool of IP theft |
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Game assessment tool of IP theft |
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Game assessment tool of IP theft |
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game assessment tool of ip theft |
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2018 |
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http://hdl.handle.net/10356/76010 |
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1772828405547401216 |