On-demand cloud gaming
As networks become even faster, and hardware becomes even more powerful, cloud gaming is once again the highlight of the year. Cloud gaming utilizes a powerful remote PC to perform rendering of games and streams it back to the player over the internet, providing a solution for gamers who do not h...
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sg-ntu-dr.10356-761502023-03-03T20:44:31Z On-demand cloud gaming Loh, Don Zhen Kiat Ta Nguyen Binh Duong School of Computer Science and Engineering DRNTU::Engineering::Computer science and engineering As networks become even faster, and hardware becomes even more powerful, cloud gaming is once again the highlight of the year. Cloud gaming utilizes a powerful remote PC to perform rendering of games and streams it back to the player over the internet, providing a solution for gamers who do not have powerful hardware to run graphics intensive games. This project aims to implement an on-demand cloud gaming system that would allow gamers to perform a 1-click deployment of games onto AWS EC2. In the report, the implementation process will be gone through. At the end, the performance and cost of utilizing cloud services would be evaluated, revealing challenges towards the adoption of cloud gaming. Bachelor of Engineering (Computer Science) 2018-11-20T14:29:08Z 2018-11-20T14:29:08Z 2018 Final Year Project (FYP) http://hdl.handle.net/10356/76150 en Nanyang Technological University 47 p. application/pdf |
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DRNTU::Engineering::Computer science and engineering Loh, Don Zhen Kiat On-demand cloud gaming |
description |
As networks become even faster, and hardware becomes even more powerful, cloud
gaming is once again the highlight of the year. Cloud gaming utilizes a powerful
remote PC to perform rendering of games and streams it back to the player over the
internet, providing a solution for gamers who do not have powerful hardware to run
graphics intensive games.
This project aims to implement an on-demand cloud gaming system that would allow
gamers to perform a 1-click deployment of games onto AWS EC2.
In the report, the implementation process will be gone through. At the end, the
performance and cost of utilizing cloud services would be evaluated, revealing
challenges towards the adoption of cloud gaming. |
author2 |
Ta Nguyen Binh Duong |
author_facet |
Ta Nguyen Binh Duong Loh, Don Zhen Kiat |
format |
Final Year Project |
author |
Loh, Don Zhen Kiat |
author_sort |
Loh, Don Zhen Kiat |
title |
On-demand cloud gaming |
title_short |
On-demand cloud gaming |
title_full |
On-demand cloud gaming |
title_fullStr |
On-demand cloud gaming |
title_full_unstemmed |
On-demand cloud gaming |
title_sort |
on-demand cloud gaming |
publishDate |
2018 |
url |
http://hdl.handle.net/10356/76150 |
_version_ |
1759855076810162176 |