Virtuous video games : cultivating character with violent video games
The inclusion of violence in video games has attracted controversy and debates amongst many for a long time now. As technology gets increasingly sophisticated and advanced, with better graphics quality and mediums which allows for hyper-realistic gaming, the content presented in video games calls fo...
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sg-ntu-dr.10356-765602019-12-10T13:47:14Z Virtuous video games : cultivating character with violent video games Cheong, Qi Yun Preston Huw Richards Greene School of Humanities DRNTU::Humanities::Ethics The inclusion of violence in video games has attracted controversy and debates amongst many for a long time now. As technology gets increasingly sophisticated and advanced, with better graphics quality and mediums which allows for hyper-realistic gaming, the content presented in video games calls for more ethical scrutiny. In my paper, I will argue that the inclusion of violent content is not unethical, if and only if it is in line with what the virtue ethicist would think is right. To do so, I will first provide an overview of the violent video game industry today. Next, I will show that both the utilitarian and Kantian theories are neutral about violence in video games – they are unable to provide good arguments to neither ban nor support violence in video games. I will then propose how virtue ethics can accommodate and even support the inclusion of violent content by the fulfillment of two criteria: possessing a (1) Meaningful Narrative and a (2) Moral System in the game. Bachelor of Arts in Philosophy 2019-03-26T07:54:24Z 2019-03-26T07:54:24Z 2019 Final Year Project (FYP) http://hdl.handle.net/10356/76560 en Nanyang Technological University 41 p. application/pdf |
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DRNTU::Humanities::Ethics Cheong, Qi Yun Virtuous video games : cultivating character with violent video games |
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The inclusion of violence in video games has attracted controversy and debates amongst many for a long time now. As technology gets increasingly sophisticated and advanced, with better graphics quality and mediums which allows for hyper-realistic gaming, the content presented in video games calls for more ethical scrutiny. In my paper, I will argue that the inclusion of violent content is not unethical, if and only if it is in line with what the virtue ethicist would think is right. To do so, I will first provide an overview of the violent video game industry today. Next, I will show that both the utilitarian and Kantian theories are neutral about violence in video games – they are unable to provide good arguments to neither ban nor support violence in video games. I will then propose how virtue ethics can accommodate and even support the inclusion of violent content by the fulfillment of two criteria: possessing a (1) Meaningful Narrative and a (2) Moral System in the game. |
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Preston Huw Richards Greene |
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Preston Huw Richards Greene Cheong, Qi Yun |
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Final Year Project |
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Cheong, Qi Yun |
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Cheong, Qi Yun |
title |
Virtuous video games : cultivating character with violent video games |
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Virtuous video games : cultivating character with violent video games |
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Virtuous video games : cultivating character with violent video games |
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Virtuous video games : cultivating character with violent video games |
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Virtuous video games : cultivating character with violent video games |
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virtuous video games : cultivating character with violent video games |
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2019 |
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http://hdl.handle.net/10356/76560 |
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1681046766240137216 |