Navigational methods in 3D virtual environments
3D virtual environments are created to simulate 3D space in computers. They are created for many uses, such as gaming and virtual reality. There are various game engines that can create such environment. Objects will also be created to interact and move in the environment. Pathfinding in this contex...
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sg-ntu-dr.10356-767932023-03-03T20:34:02Z Navigational methods in 3D virtual environments Fu, Zi Xiang Zheng Jianmin School of Computer Science and Engineering DRNTU::Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence DRNTU::Engineering::Computer science and engineering::Computing methodologies::Simulation and modeling 3D virtual environments are created to simulate 3D space in computers. They are created for many uses, such as gaming and virtual reality. There are various game engines that can create such environment. Objects will also be created to interact and move in the environment. Pathfinding in this context refers to the ways the object can get from current location to desired location. This project will be focusing on Unity3D as a game engine for creation of 3D virtual environment. The project comprises of 2 parts. The first part of this project is to investigate into the current existing pathfinding and navigation tool used in Unity. This includes NavMesh, Unity’s built-in pathfinding tool as well as a third-party navigational tool, A*star Pathfinding Project. The second part of this project is implementation of custom pathfinding and navigational method that can potentially solve limitations of the current ones. Bachelor of Engineering (Computer Science) 2019-04-15T05:14:22Z 2019-04-15T05:14:22Z 2019 Final Year Project (FYP) http://hdl.handle.net/10356/76793 en Nanyang Technological University 39 p. application/pdf |
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DRNTU::Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence DRNTU::Engineering::Computer science and engineering::Computing methodologies::Simulation and modeling Fu, Zi Xiang Navigational methods in 3D virtual environments |
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3D virtual environments are created to simulate 3D space in computers. They are created for many uses, such as gaming and virtual reality. There are various game engines that can create such environment. Objects will also be created to interact and move in the environment. Pathfinding in this context refers to the ways the object can get from current location to desired location.
This project will be focusing on Unity3D as a game engine for creation of 3D virtual environment. The project comprises of 2 parts. The first part of this project is to investigate into the current existing pathfinding and navigation tool used in Unity. This includes NavMesh, Unity’s built-in pathfinding tool as well as a third-party navigational tool, A*star Pathfinding Project. The second part of this project is implementation of custom pathfinding and navigational method that can potentially solve limitations of the current ones. |
author2 |
Zheng Jianmin |
author_facet |
Zheng Jianmin Fu, Zi Xiang |
format |
Final Year Project |
author |
Fu, Zi Xiang |
author_sort |
Fu, Zi Xiang |
title |
Navigational methods in 3D virtual environments |
title_short |
Navigational methods in 3D virtual environments |
title_full |
Navigational methods in 3D virtual environments |
title_fullStr |
Navigational methods in 3D virtual environments |
title_full_unstemmed |
Navigational methods in 3D virtual environments |
title_sort |
navigational methods in 3d virtual environments |
publishDate |
2019 |
url |
http://hdl.handle.net/10356/76793 |
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1759854144075595776 |