Navigational methods in 3D virtual environments

3D virtual environments are created to simulate 3D space in computers. They are created for many uses, such as gaming and virtual reality. There are various game engines that can create such environment. Objects will also be created to interact and move in the environment. Pathfinding in this contex...

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Main Author: Fu, Zi Xiang
Other Authors: Zheng Jianmin
Format: Final Year Project
Language:English
Published: 2019
Subjects:
Online Access:http://hdl.handle.net/10356/76793
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-767932023-03-03T20:34:02Z Navigational methods in 3D virtual environments Fu, Zi Xiang Zheng Jianmin School of Computer Science and Engineering DRNTU::Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence DRNTU::Engineering::Computer science and engineering::Computing methodologies::Simulation and modeling 3D virtual environments are created to simulate 3D space in computers. They are created for many uses, such as gaming and virtual reality. There are various game engines that can create such environment. Objects will also be created to interact and move in the environment. Pathfinding in this context refers to the ways the object can get from current location to desired location. This project will be focusing on Unity3D as a game engine for creation of 3D virtual environment. The project comprises of 2 parts. The first part of this project is to investigate into the current existing pathfinding and navigation tool used in Unity. This includes NavMesh, Unity’s built-in pathfinding tool as well as a third-party navigational tool, A*star Pathfinding Project. The second part of this project is implementation of custom pathfinding and navigational method that can potentially solve limitations of the current ones. Bachelor of Engineering (Computer Science) 2019-04-15T05:14:22Z 2019-04-15T05:14:22Z 2019 Final Year Project (FYP) http://hdl.handle.net/10356/76793 en Nanyang Technological University 39 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence
DRNTU::Engineering::Computer science and engineering::Computing methodologies::Simulation and modeling
spellingShingle DRNTU::Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence
DRNTU::Engineering::Computer science and engineering::Computing methodologies::Simulation and modeling
Fu, Zi Xiang
Navigational methods in 3D virtual environments
description 3D virtual environments are created to simulate 3D space in computers. They are created for many uses, such as gaming and virtual reality. There are various game engines that can create such environment. Objects will also be created to interact and move in the environment. Pathfinding in this context refers to the ways the object can get from current location to desired location. This project will be focusing on Unity3D as a game engine for creation of 3D virtual environment. The project comprises of 2 parts. The first part of this project is to investigate into the current existing pathfinding and navigation tool used in Unity. This includes NavMesh, Unity’s built-in pathfinding tool as well as a third-party navigational tool, A*star Pathfinding Project. The second part of this project is implementation of custom pathfinding and navigational method that can potentially solve limitations of the current ones.
author2 Zheng Jianmin
author_facet Zheng Jianmin
Fu, Zi Xiang
format Final Year Project
author Fu, Zi Xiang
author_sort Fu, Zi Xiang
title Navigational methods in 3D virtual environments
title_short Navigational methods in 3D virtual environments
title_full Navigational methods in 3D virtual environments
title_fullStr Navigational methods in 3D virtual environments
title_full_unstemmed Navigational methods in 3D virtual environments
title_sort navigational methods in 3d virtual environments
publishDate 2019
url http://hdl.handle.net/10356/76793
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