Relationship between working memory and attention level using intensive game design

In the current 21st century, the type of video games with the potential of affecting human working memory and attention level increases significantly. The objective of this Final Year Project (FYP) is to develop and design an intensive video game (VG) that uses Electroencephalography (EEG) signals t...

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Main Author: Tan, Rui Xuan
Other Authors: Kavallur Pisharath Gopi Smitha
Format: Final Year Project
Language:English
Published: 2019
Subjects:
Online Access:http://hdl.handle.net/10356/76966
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-769662023-03-03T20:38:56Z Relationship between working memory and attention level using intensive game design Tan, Rui Xuan Kavallur Pisharath Gopi Smitha School of Computer Science and Engineering DRNTU::Engineering::Computer science and engineering In the current 21st century, the type of video games with the potential of affecting human working memory and attention level increases significantly. The objective of this Final Year Project (FYP) is to develop and design an intensive video game (VG) that uses Electroencephalography (EEG) signals to control the game. In order to translate EEG signals into an effective control signal, a data recording application is developed. Thus, data extraction and classification of EEG signals were performed to find out the effective threshold of attention level. These threshold values will be implemented in the game. The game “3D Room Invasion” is created using Unity 3D. The main goal of this game is to protect the room area by shooting down all the enemies and memorising letters that is needed to pick up the power ups in order to obtain high score. A research trial was conducted with 5 participants playing the game. Results have shown that attention level high does not ensure working memory will be in its optimal state. In addition, playing intensive game will affect working memories negatively. Bachelor of Engineering (Computer Science) 2019-04-28T12:48:07Z 2019-04-28T12:48:07Z 2019 Final Year Project (FYP) http://hdl.handle.net/10356/76966 en Nanyang Technological University 51 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering
spellingShingle DRNTU::Engineering::Computer science and engineering
Tan, Rui Xuan
Relationship between working memory and attention level using intensive game design
description In the current 21st century, the type of video games with the potential of affecting human working memory and attention level increases significantly. The objective of this Final Year Project (FYP) is to develop and design an intensive video game (VG) that uses Electroencephalography (EEG) signals to control the game. In order to translate EEG signals into an effective control signal, a data recording application is developed. Thus, data extraction and classification of EEG signals were performed to find out the effective threshold of attention level. These threshold values will be implemented in the game. The game “3D Room Invasion” is created using Unity 3D. The main goal of this game is to protect the room area by shooting down all the enemies and memorising letters that is needed to pick up the power ups in order to obtain high score. A research trial was conducted with 5 participants playing the game. Results have shown that attention level high does not ensure working memory will be in its optimal state. In addition, playing intensive game will affect working memories negatively.
author2 Kavallur Pisharath Gopi Smitha
author_facet Kavallur Pisharath Gopi Smitha
Tan, Rui Xuan
format Final Year Project
author Tan, Rui Xuan
author_sort Tan, Rui Xuan
title Relationship between working memory and attention level using intensive game design
title_short Relationship between working memory and attention level using intensive game design
title_full Relationship between working memory and attention level using intensive game design
title_fullStr Relationship between working memory and attention level using intensive game design
title_full_unstemmed Relationship between working memory and attention level using intensive game design
title_sort relationship between working memory and attention level using intensive game design
publishDate 2019
url http://hdl.handle.net/10356/76966
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