Android mobile application for a web-based digital asset management system

Cognitive skills development has been playing a big role in establishing learning skills. Several applications have been created to help in the development of cognitive skills. Many of the applications have successfully helped children in improving their cognitive skills. Smart Brain Trainer (SBT)...

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Main Author: Han, Yu Huan
Other Authors: Seah Hock Soon
Format: Final Year Project
Language:English
Published: 2019
Subjects:
Online Access:http://hdl.handle.net/10356/77007
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-770072023-03-03T20:38:58Z Android mobile application for a web-based digital asset management system Han, Yu Huan Seah Hock Soon School of Computer Science and Engineering DRNTU::Engineering::Computer science and engineering Cognitive skills development has been playing a big role in establishing learning skills. Several applications have been created to help in the development of cognitive skills. Many of the applications have successfully helped children in improving their cognitive skills. Smart Brain Trainer (SBT) application is an education game that trains children on their cognitive skills to improve reaction time and inspection time. With technology advancement, mobile devices have become significantly popular, thus a mobile version of the application is considered as a must to extend the current web-based application effectively and to extend user experience by enjoying the game even outdoor. This project aims to develop a stable and user-friendly Android game application with reference to the SBT web application. In this project, SBT Android application will train children on their cognitive skills, mainly on improving their reaction time and inspection time. There is a total of 4 mini games in SBT Android application with many different game modes for each mini game. All mini games included in SBT Android uses speech activity recognition instead of the usual. With the mini games, user testing was done and the effectiveness of SBT Android application for different age groups were identified. As the result of this project, SBT Android application has been created with similar interfaces, which improve children reaction time and inspection time based on the 4 mini games available. Bachelor of Engineering (Computer Science) 2019-04-30T08:25:35Z 2019-04-30T08:25:35Z 2019 Final Year Project (FYP) http://hdl.handle.net/10356/77007 en Nanyang Technological University 57 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering
spellingShingle DRNTU::Engineering::Computer science and engineering
Han, Yu Huan
Android mobile application for a web-based digital asset management system
description Cognitive skills development has been playing a big role in establishing learning skills. Several applications have been created to help in the development of cognitive skills. Many of the applications have successfully helped children in improving their cognitive skills. Smart Brain Trainer (SBT) application is an education game that trains children on their cognitive skills to improve reaction time and inspection time. With technology advancement, mobile devices have become significantly popular, thus a mobile version of the application is considered as a must to extend the current web-based application effectively and to extend user experience by enjoying the game even outdoor. This project aims to develop a stable and user-friendly Android game application with reference to the SBT web application. In this project, SBT Android application will train children on their cognitive skills, mainly on improving their reaction time and inspection time. There is a total of 4 mini games in SBT Android application with many different game modes for each mini game. All mini games included in SBT Android uses speech activity recognition instead of the usual. With the mini games, user testing was done and the effectiveness of SBT Android application for different age groups were identified. As the result of this project, SBT Android application has been created with similar interfaces, which improve children reaction time and inspection time based on the 4 mini games available.
author2 Seah Hock Soon
author_facet Seah Hock Soon
Han, Yu Huan
format Final Year Project
author Han, Yu Huan
author_sort Han, Yu Huan
title Android mobile application for a web-based digital asset management system
title_short Android mobile application for a web-based digital asset management system
title_full Android mobile application for a web-based digital asset management system
title_fullStr Android mobile application for a web-based digital asset management system
title_full_unstemmed Android mobile application for a web-based digital asset management system
title_sort android mobile application for a web-based digital asset management system
publishDate 2019
url http://hdl.handle.net/10356/77007
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