Game design and control using EEG signals
With the blossom of the gaming industry, an increasing number of novel input devices are invented to provide unique experiences for the consumers. Among the devices, Brain-Computer Interface (BCI) is a new approach which is a system that allows direct communication using brain wave signal as Elec...
Saved in:
Main Author: | |
---|---|
Other Authors: | |
Format: | Final Year Project |
Language: | English |
Published: |
2019
|
Subjects: | |
Online Access: | http://hdl.handle.net/10356/77037 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Nanyang Technological University |
Language: | English |
id |
sg-ntu-dr.10356-77037 |
---|---|
record_format |
dspace |
spelling |
sg-ntu-dr.10356-770372023-03-03T20:39:09Z Game design and control using EEG signals Zhang, Yanxiang Kavallur Pisharath Gopi Smitha School of Computer Science and Engineering DRNTU::Engineering::Computer science and engineering With the blossom of the gaming industry, an increasing number of novel input devices are invented to provide unique experiences for the consumers. Among the devices, Brain-Computer Interface (BCI) is a new approach which is a system that allows direct communication using brain wave signal as Electroencephalogram (EEG) between human brain and computer machines. Based on researches worked on EEG, it has been proved that BCI control has a significant potential to enter the game market. In this project, existing BCI algorithms are reviewed and tested using a consumer-grade headset Muse, and a 2.5D pixel styled action game “8 ball monsters” is developed with an optimised EEG module to obtain user’s concentration through Muse. In addition to the development, the user acceptance tests (UAT) has been done with and without EEG headset to get the feedback of the game design as well as the experience using Muse headset. Bachelor of Engineering (Computer Science) 2019-05-02T13:33:38Z 2019-05-02T13:33:38Z 2019 Final Year Project (FYP) http://hdl.handle.net/10356/77037 en Nanyang Technological University 43 p. application/pdf |
institution |
Nanyang Technological University |
building |
NTU Library |
continent |
Asia |
country |
Singapore Singapore |
content_provider |
NTU Library |
collection |
DR-NTU |
language |
English |
topic |
DRNTU::Engineering::Computer science and engineering |
spellingShingle |
DRNTU::Engineering::Computer science and engineering Zhang, Yanxiang Game design and control using EEG signals |
description |
With the blossom of the gaming industry, an increasing number of novel input devices are invented
to provide unique experiences for the consumers. Among the devices, Brain-Computer Interface
(BCI) is a new approach which is a system that allows direct communication using brain wave
signal as Electroencephalogram (EEG) between human brain and computer machines. Based on
researches worked on EEG, it has been proved that BCI control has a significant potential to enter
the game market.
In this project, existing BCI algorithms are reviewed and tested using a consumer-grade headset
Muse, and a 2.5D pixel styled action game “8 ball monsters” is developed with an optimised EEG
module to obtain user’s concentration through Muse. In addition to the development, the user
acceptance tests (UAT) has been done with and without EEG headset to get the feedback of the
game design as well as the experience using Muse headset. |
author2 |
Kavallur Pisharath Gopi Smitha |
author_facet |
Kavallur Pisharath Gopi Smitha Zhang, Yanxiang |
format |
Final Year Project |
author |
Zhang, Yanxiang |
author_sort |
Zhang, Yanxiang |
title |
Game design and control using EEG signals |
title_short |
Game design and control using EEG signals |
title_full |
Game design and control using EEG signals |
title_fullStr |
Game design and control using EEG signals |
title_full_unstemmed |
Game design and control using EEG signals |
title_sort |
game design and control using eeg signals |
publishDate |
2019 |
url |
http://hdl.handle.net/10356/77037 |
_version_ |
1759858114367062016 |