Mobile app for audience interaction & engagement
Smartphones have played an important role in helping people become more connected with each other and more effective in solving day-to-day problems. These devices have been increasingly popular and more integrated in people’s lives as people use it more than just for communication. There are tons of...
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sg-ntu-dr.10356-770382023-03-03T20:43:02Z Mobile app for audience interaction & engagement Loy, Annis Boon Yin Ng Wee Keong School of Computer Science and Engineering DRNTU::Engineering::Computer science and engineering::Software::Software engineering Smartphones have played an important role in helping people become more connected with each other and more effective in solving day-to-day problems. These devices have been increasingly popular and more integrated in people’s lives as people use it more than just for communication. There are tons of mobile applications available on the app store, ranging from entertainment to productivity apps, to engage the users. However, apps developed to interact and engage audience are limited. This project aims to create a mobile app which interacts and engages attendees at an exhibition or trade show event. The features in the mobile app include an interactive feed, limited time deals and information about the event. User friendly features are also incorporated for users for better overall user experience with the app. For this project, an Android app and a web application is developed. Android was chosen due to the majority of smartphone users using the Android operating system. The web application serves as a platform for easier upload of content into the mobile application. The mobile application is developed in Android Studio (IDE) with Android SDK while the web application is created using XAMPP framework. MySQL and Firebase real-time database are utilised for the data storage of this project. Debugging and functional testing were conducted to ensure that both the mobile and web app are optimised and less prone to bugs and defects. The results of the testing also make sure that the features in the app are well-functional and meets the requirements of the end user. Overall, the objectives of the project were successfully met on time. However, there is always room for improvement and potential future enhancements for the app. Bachelor of Engineering (Computer Science) 2019-05-02T13:39:14Z 2019-05-02T13:39:14Z 2019 Final Year Project (FYP) http://hdl.handle.net/10356/77038 en Nanyang Technological University 82 p. application/pdf |
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DRNTU::Engineering::Computer science and engineering::Software::Software engineering Loy, Annis Boon Yin Mobile app for audience interaction & engagement |
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Smartphones have played an important role in helping people become more connected with each other and more effective in solving day-to-day problems. These devices have been increasingly popular and more integrated in people’s lives as people use it more than just for communication. There are tons of mobile applications available on the app store, ranging from entertainment to productivity apps, to engage the users. However, apps developed to interact and engage audience are limited.
This project aims to create a mobile app which interacts and engages attendees at an exhibition or trade show event. The features in the mobile app include an interactive feed, limited time deals and information about the event. User friendly features are also incorporated for users for better overall user experience with the app.
For this project, an Android app and a web application is developed. Android was chosen due to the majority of smartphone users using the Android operating system. The web application serves as a platform for easier upload of content into the mobile application. The mobile application is developed in Android Studio (IDE) with Android SDK while the web application is created using XAMPP framework. MySQL and Firebase real-time database are utilised for the data storage of this project.
Debugging and functional testing were conducted to ensure that both the mobile and web app are optimised and less prone to bugs and defects. The results of the testing also make sure that the features in the app are well-functional and meets the requirements of the end user.
Overall, the objectives of the project were successfully met on time. However, there is always room for improvement and potential future enhancements for the app. |
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Ng Wee Keong |
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Ng Wee Keong Loy, Annis Boon Yin |
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Final Year Project |
author |
Loy, Annis Boon Yin |
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Loy, Annis Boon Yin |
title |
Mobile app for audience interaction & engagement |
title_short |
Mobile app for audience interaction & engagement |
title_full |
Mobile app for audience interaction & engagement |
title_fullStr |
Mobile app for audience interaction & engagement |
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Mobile app for audience interaction & engagement |
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mobile app for audience interaction & engagement |
publishDate |
2019 |
url |
http://hdl.handle.net/10356/77038 |
_version_ |
1759855096074600448 |