Displaying curves and surfaces in Unity3D system

FVRML is a tool created in efforts to provide a function-based shape modeling and visualization tool. It is currently provided to students in NTU as part of a Computer Science coursework project, Computer Graphics & Visualization, and other related studies.This study is to investigate the extend...

Full description

Saved in:
Bibliographic Details
Main Author: Khiew, Jian Bin
Other Authors: Alexei Sourin
Format: Final Year Project
Language:English
Published: 2019
Subjects:
Online Access:http://hdl.handle.net/10356/77222
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-77222
record_format dspace
spelling sg-ntu-dr.10356-772222023-03-03T20:34:14Z Displaying curves and surfaces in Unity3D system Khiew, Jian Bin Alexei Sourin School of Computer Science and Engineering DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics FVRML is a tool created in efforts to provide a function-based shape modeling and visualization tool. It is currently provided to students in NTU as part of a Computer Science coursework project, Computer Graphics & Visualization, and other related studies.This study is to investigate the extend of Unity3D’s capability as a platform to support FVRML’s features, the advantages over BS Contact and ultimately to conclude whether Unity3D could be used to provide a new coursework software tool to NTU students. This study investigates Unity3D’s ability to create curves, surfaces and solids using parametric and implicit functions and to display them in a virtual scene. In addition, providing an intuitive UI system to edit input parameters and a standalone software application for multiple platforms. Participants were then invited to compare FVRML + BS Contact to the new Unity3D software. Bachelor of Engineering (Computer Science) 2019-05-17T08:07:42Z 2019-05-17T08:07:42Z 2019 Final Year Project (FYP) http://hdl.handle.net/10356/77222 en Nanyang Technological University 32 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics
spellingShingle DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics
Khiew, Jian Bin
Displaying curves and surfaces in Unity3D system
description FVRML is a tool created in efforts to provide a function-based shape modeling and visualization tool. It is currently provided to students in NTU as part of a Computer Science coursework project, Computer Graphics & Visualization, and other related studies.This study is to investigate the extend of Unity3D’s capability as a platform to support FVRML’s features, the advantages over BS Contact and ultimately to conclude whether Unity3D could be used to provide a new coursework software tool to NTU students. This study investigates Unity3D’s ability to create curves, surfaces and solids using parametric and implicit functions and to display them in a virtual scene. In addition, providing an intuitive UI system to edit input parameters and a standalone software application for multiple platforms. Participants were then invited to compare FVRML + BS Contact to the new Unity3D software.
author2 Alexei Sourin
author_facet Alexei Sourin
Khiew, Jian Bin
format Final Year Project
author Khiew, Jian Bin
author_sort Khiew, Jian Bin
title Displaying curves and surfaces in Unity3D system
title_short Displaying curves and surfaces in Unity3D system
title_full Displaying curves and surfaces in Unity3D system
title_fullStr Displaying curves and surfaces in Unity3D system
title_full_unstemmed Displaying curves and surfaces in Unity3D system
title_sort displaying curves and surfaces in unity3d system
publishDate 2019
url http://hdl.handle.net/10356/77222
_version_ 1759853148124479488