Displaying curves and surfaces in Unity3D system
FVRML is a tool created in efforts to provide a function-based shape modeling and visualization tool. It is currently provided to students in NTU as part of a Computer Science coursework project, Computer Graphics & Visualization, and other related studies.This study is to investigate the extend...
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2019
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sg-ntu-dr.10356-772222023-03-03T20:34:14Z Displaying curves and surfaces in Unity3D system Khiew, Jian Bin Alexei Sourin School of Computer Science and Engineering DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics FVRML is a tool created in efforts to provide a function-based shape modeling and visualization tool. It is currently provided to students in NTU as part of a Computer Science coursework project, Computer Graphics & Visualization, and other related studies.This study is to investigate the extend of Unity3D’s capability as a platform to support FVRML’s features, the advantages over BS Contact and ultimately to conclude whether Unity3D could be used to provide a new coursework software tool to NTU students. This study investigates Unity3D’s ability to create curves, surfaces and solids using parametric and implicit functions and to display them in a virtual scene. In addition, providing an intuitive UI system to edit input parameters and a standalone software application for multiple platforms. Participants were then invited to compare FVRML + BS Contact to the new Unity3D software. Bachelor of Engineering (Computer Science) 2019-05-17T08:07:42Z 2019-05-17T08:07:42Z 2019 Final Year Project (FYP) http://hdl.handle.net/10356/77222 en Nanyang Technological University 32 p. application/pdf |
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DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics Khiew, Jian Bin Displaying curves and surfaces in Unity3D system |
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FVRML is a tool created in efforts to provide a function-based shape modeling and visualization tool. It is currently provided to students in NTU as part of a Computer Science coursework project, Computer Graphics & Visualization, and other related studies.This study is to investigate the extend of Unity3D’s capability as a platform to support FVRML’s features, the advantages over BS Contact and ultimately to conclude whether Unity3D could be used to provide a new coursework software tool to NTU students. This study investigates Unity3D’s ability to create curves, surfaces and solids using parametric and implicit functions and to display them in a virtual scene. In addition, providing an intuitive UI system to edit input parameters and a standalone software application for multiple platforms. Participants were then invited to compare FVRML + BS Contact to the new Unity3D software. |
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Alexei Sourin |
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Alexei Sourin Khiew, Jian Bin |
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Final Year Project |
author |
Khiew, Jian Bin |
author_sort |
Khiew, Jian Bin |
title |
Displaying curves and surfaces in Unity3D system |
title_short |
Displaying curves and surfaces in Unity3D system |
title_full |
Displaying curves and surfaces in Unity3D system |
title_fullStr |
Displaying curves and surfaces in Unity3D system |
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Displaying curves and surfaces in Unity3D system |
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displaying curves and surfaces in unity3d system |
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2019 |
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http://hdl.handle.net/10356/77222 |
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1759853148124479488 |