Arcade of focus
Life unfolds every second, yet so often we let it slip away so easily. Living our lives worrying about the future or ruminate about the past. Also, we get distractible and interruptible at any moment by our smartphones that we had with us all day long. However, we seldom focus on what is happening a...
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2019
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sg-ntu-dr.10356-775872019-12-10T14:17:29Z Arcade of focus Lim, Su Hwee Louis-Philippe Demers School of Art, Design and Media DRNTU::Visual arts and music::General::Social aspects Life unfolds every second, yet so often we let it slip away so easily. Living our lives worrying about the future or ruminate about the past. Also, we get distractible and interruptible at any moment by our smartphones that we had with us all day long. However, we seldom focus on what is happening at the moment, living through the actual moment. It is rare now for people to experience things without holding our mobile phones as we want to capture the “precious moment”. The Arcade of Focus explores ways for the audience to concentrate on the given task in order to be complete. The project hopes to create an interactive experience where the audience can participate and play with. Taking this chance to make tangible devices that can bring them away from their smartphones and play like how they used to. Prompting them that focusing is the key to succeed. Bachelor of Fine Arts in Interactive Media 2019-06-03T03:09:56Z 2019-06-03T03:09:56Z 2019 Final Year Project (FYP) http://hdl.handle.net/10356/77587 en Nanyang Technological University 23 p. application/pdf |
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DRNTU::Visual arts and music::General::Social aspects |
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DRNTU::Visual arts and music::General::Social aspects Lim, Su Hwee Arcade of focus |
description |
Life unfolds every second, yet so often we let it slip away so easily. Living our lives worrying about the future or ruminate about the past. Also, we get distractible and interruptible at any moment by our smartphones that we had with us all day long. However, we seldom focus on what is happening at the moment, living through the actual moment. It is rare now for people to experience things without holding our mobile phones as we want to capture the “precious moment”.
The Arcade of Focus explores ways for the audience to concentrate on the given task in order to be complete. The project hopes to create an interactive experience where the audience can participate and play with. Taking this chance to make tangible devices that can bring them away from their smartphones and play like how they used to. Prompting them that focusing is the key to succeed. |
author2 |
Louis-Philippe Demers |
author_facet |
Louis-Philippe Demers Lim, Su Hwee |
format |
Final Year Project |
author |
Lim, Su Hwee |
author_sort |
Lim, Su Hwee |
title |
Arcade of focus |
title_short |
Arcade of focus |
title_full |
Arcade of focus |
title_fullStr |
Arcade of focus |
title_full_unstemmed |
Arcade of focus |
title_sort |
arcade of focus |
publishDate |
2019 |
url |
http://hdl.handle.net/10356/77587 |
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1681043814018449408 |