A study on the impact of the design and features of a software application on crowdsourcing

Crowdsourcing, which refers to outsourcing tasks to a large group of people (i.e. the crowd), has been an increasingly popular approach to problem-solving. It is potentially valuable to the public sector, offering distinct advantages such as lower costs and solution diversity. However, as the succes...

Full description

Saved in:
Bibliographic Details
Main Author: Hao, Anran
Other Authors: Lee Chei Sian
Format: Final Year Project
Language:English
Published: 2019
Subjects:
Online Access:http://hdl.handle.net/10356/77748
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-77748
record_format dspace
spelling sg-ntu-dr.10356-777482023-07-07T16:18:19Z A study on the impact of the design and features of a software application on crowdsourcing Hao, Anran Lee Chei Sian Tan Chee Wah Wesley School of Electrical and Electronic Engineering DRNTU::Engineering::Electrical and electronic engineering Crowdsourcing, which refers to outsourcing tasks to a large group of people (i.e. the crowd), has been an increasingly popular approach to problem-solving. It is potentially valuable to the public sector, offering distinct advantages such as lower costs and solution diversity. However, as the success of crowdsourcing relies on the active participation of the public, designing an effective incentive mechanism remains a major challenge for implementers. This project explores the use of gamification, which is to apply game design features in a non-game context, to encourage participation in a public crowdsourcing mobile application. The application enables citizens to access and share information on public access Automated External Defibrillators (AEDs) in Singapore. It uses the crowdsourcing approach to tackle two public problems in the country, namely creation and maintenance of a comprehensive, up-to-date national AED database, and insufficient emergency preparedness of the general public. Gamification of the prototype was designed based on Deci & Ryan’s (2000) Self-Determination Theory (SDT). The prototype was implemented using Android Studio, Google Map API and Google Firebase. To study the effect of such a design approach, a comparative user survey was conducted against a non-gamified baseline version, involving a total of 160 participants. Results suggest that while both the versions were perceived as having good usability, the gamification design has increased users’ intrinsic motivation. The gamified crowdsourcing application is also associated with a significantly stronger intention to use the application, which implies that gamification can be applied in public crowdsourcing to encourage participation effectively. The implications and future directions of the study are also discussed. Bachelor of Engineering (Information Engineering and Media) 2019-06-06T02:02:23Z 2019-06-06T02:02:23Z 2019 Final Year Project (FYP) http://hdl.handle.net/10356/77748 en Nanyang Technological University 51 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Electrical and electronic engineering
spellingShingle DRNTU::Engineering::Electrical and electronic engineering
Hao, Anran
A study on the impact of the design and features of a software application on crowdsourcing
description Crowdsourcing, which refers to outsourcing tasks to a large group of people (i.e. the crowd), has been an increasingly popular approach to problem-solving. It is potentially valuable to the public sector, offering distinct advantages such as lower costs and solution diversity. However, as the success of crowdsourcing relies on the active participation of the public, designing an effective incentive mechanism remains a major challenge for implementers. This project explores the use of gamification, which is to apply game design features in a non-game context, to encourage participation in a public crowdsourcing mobile application. The application enables citizens to access and share information on public access Automated External Defibrillators (AEDs) in Singapore. It uses the crowdsourcing approach to tackle two public problems in the country, namely creation and maintenance of a comprehensive, up-to-date national AED database, and insufficient emergency preparedness of the general public. Gamification of the prototype was designed based on Deci & Ryan’s (2000) Self-Determination Theory (SDT). The prototype was implemented using Android Studio, Google Map API and Google Firebase. To study the effect of such a design approach, a comparative user survey was conducted against a non-gamified baseline version, involving a total of 160 participants. Results suggest that while both the versions were perceived as having good usability, the gamification design has increased users’ intrinsic motivation. The gamified crowdsourcing application is also associated with a significantly stronger intention to use the application, which implies that gamification can be applied in public crowdsourcing to encourage participation effectively. The implications and future directions of the study are also discussed.
author2 Lee Chei Sian
author_facet Lee Chei Sian
Hao, Anran
format Final Year Project
author Hao, Anran
author_sort Hao, Anran
title A study on the impact of the design and features of a software application on crowdsourcing
title_short A study on the impact of the design and features of a software application on crowdsourcing
title_full A study on the impact of the design and features of a software application on crowdsourcing
title_fullStr A study on the impact of the design and features of a software application on crowdsourcing
title_full_unstemmed A study on the impact of the design and features of a software application on crowdsourcing
title_sort study on the impact of the design and features of a software application on crowdsourcing
publishDate 2019
url http://hdl.handle.net/10356/77748
_version_ 1772827725370753024