Playmode

Singaporeans often live stressful lifestyles. Through research, play has been found to both mitigate the effects of stress and build resilience to stressors. This project has been designed to help young Singaporean adults in identifying opportunities to play in their everyday lives. It takes into ac...

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Bibliographic Details
Main Author: Ang, Marianne Su Kim
Other Authors: Nanci Takeyama
Format: Final Year Project
Language:English
Published: 2019
Subjects:
Online Access:http://hdl.handle.net/10356/77913
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Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-77913
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spelling sg-ntu-dr.10356-779132019-12-10T13:57:09Z Playmode Ang, Marianne Su Kim Nanci Takeyama School of Art, Design and Media DRNTU::Visual arts and music::Visual arts Singaporeans often live stressful lifestyles. Through research, play has been found to both mitigate the effects of stress and build resilience to stressors. This project has been designed to help young Singaporean adults in identifying opportunities to play in their everyday lives. It takes into account the barriers to play that the average young Singaporean might face. The project uses a mobile application and interactive spaces that have been designed to reframe the minds of the users and encourage them to play. The goal of this project is that to help Singaporeans achieve a higher standard of living through having less stressful everyday lives. Bachelor of Fine Arts in Visual Communication 2019-06-07T14:10:47Z 2019-06-07T14:10:47Z 2019 Final Year Project (FYP) http://hdl.handle.net/10356/77913 en Nanyang Technological University 27 p. application/pdf
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic DRNTU::Visual arts and music::Visual arts
spellingShingle DRNTU::Visual arts and music::Visual arts
Ang, Marianne Su Kim
Playmode
description Singaporeans often live stressful lifestyles. Through research, play has been found to both mitigate the effects of stress and build resilience to stressors. This project has been designed to help young Singaporean adults in identifying opportunities to play in their everyday lives. It takes into account the barriers to play that the average young Singaporean might face. The project uses a mobile application and interactive spaces that have been designed to reframe the minds of the users and encourage them to play. The goal of this project is that to help Singaporeans achieve a higher standard of living through having less stressful everyday lives.
author2 Nanci Takeyama
author_facet Nanci Takeyama
Ang, Marianne Su Kim
format Final Year Project
author Ang, Marianne Su Kim
author_sort Ang, Marianne Su Kim
title Playmode
title_short Playmode
title_full Playmode
title_fullStr Playmode
title_full_unstemmed Playmode
title_sort playmode
publishDate 2019
url http://hdl.handle.net/10356/77913
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