Effectiveness of multiplayer in brain training games

The brain is able to perform cognitive functions in order to learn and adapt. Through neuroplasticity, the brain can improve cognitive functions to better suit to tasks, and this concept is applied in the IT space through the creation of brain training applications. Social cognition plays a huge par...

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Main Author: Poh, Ban Hoe
Other Authors: Ng Wee Keong
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2019
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Online Access:http://hdl.handle.net/10356/78949
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-789492023-03-03T20:34:58Z Effectiveness of multiplayer in brain training games Poh, Ban Hoe Ng Wee Keong School of Computer Science and Engineering AWKNG@ntu.edu.sg Engineering::Computer science and engineering::Computer applications The brain is able to perform cognitive functions in order to learn and adapt. Through neuroplasticity, the brain can improve cognitive functions to better suit to tasks, and this concept is applied in the IT space through the creation of brain training applications. Social cognition plays a huge part in the brain’s cognitive process, however conventional brain training applications do not test the effects of social competition in their training regiments. This experiment aims to verify and validate previous studies on the trainability of several cognitive functions, as well as to investigate if multiplayer can affect the results of brain training applications, through the development of a mobile application containing 12 minigames with both single player and multiplayer game modes. Data will be captured from game sessions performed by players and are stored in a database for processing and compilation. Players are also surveyed at the end of each session, in order to corroborate the results, obtaining the key findings in the report. Working memory, attention, arithmetic skills, visual processing and logical processing are cognitive functions observed to be trainable and are supported by previous studies, whereas reaction time is observed to be untrainable through brain training regiments. Multiplayer greatly affects the results of brain training, with intrinsic and extrinsic motivation found to be a defining factor in potential improvements. Bachelor of Engineering (Computer Science) 2019-11-11T07:36:23Z 2019-11-11T07:36:23Z 2019 Final Year Project (FYP) http://hdl.handle.net/10356/78949 en Nanyang Technological University 138 p. application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Engineering::Computer science and engineering::Computer applications
spellingShingle Engineering::Computer science and engineering::Computer applications
Poh, Ban Hoe
Effectiveness of multiplayer in brain training games
description The brain is able to perform cognitive functions in order to learn and adapt. Through neuroplasticity, the brain can improve cognitive functions to better suit to tasks, and this concept is applied in the IT space through the creation of brain training applications. Social cognition plays a huge part in the brain’s cognitive process, however conventional brain training applications do not test the effects of social competition in their training regiments. This experiment aims to verify and validate previous studies on the trainability of several cognitive functions, as well as to investigate if multiplayer can affect the results of brain training applications, through the development of a mobile application containing 12 minigames with both single player and multiplayer game modes. Data will be captured from game sessions performed by players and are stored in a database for processing and compilation. Players are also surveyed at the end of each session, in order to corroborate the results, obtaining the key findings in the report. Working memory, attention, arithmetic skills, visual processing and logical processing are cognitive functions observed to be trainable and are supported by previous studies, whereas reaction time is observed to be untrainable through brain training regiments. Multiplayer greatly affects the results of brain training, with intrinsic and extrinsic motivation found to be a defining factor in potential improvements.
author2 Ng Wee Keong
author_facet Ng Wee Keong
Poh, Ban Hoe
format Final Year Project
author Poh, Ban Hoe
author_sort Poh, Ban Hoe
title Effectiveness of multiplayer in brain training games
title_short Effectiveness of multiplayer in brain training games
title_full Effectiveness of multiplayer in brain training games
title_fullStr Effectiveness of multiplayer in brain training games
title_full_unstemmed Effectiveness of multiplayer in brain training games
title_sort effectiveness of multiplayer in brain training games
publisher Nanyang Technological University
publishDate 2019
url http://hdl.handle.net/10356/78949
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