Nintendo Wii as an intervention : improving the well-being of elderly in long-term care facilities

This study examined the impact of playing Nintendo Wii on the psychological, social and physical well-being of elders. Based on the unique features of Wii, we also explored the possible mediation effects that social interaction and physical activity that playing Wii had on psychological well-being....

Full description

Saved in:
Bibliographic Details
Main Authors: Koay, Jing Li, Ng, Janissa Sihui, Wong, Gladys Li Chieh
Other Authors: Jung Younbo
Format: Final Year Project
Language:English
Published: 2010
Subjects:
Online Access:https://hdl.handle.net/10356/79739
http://hdl.handle.net/10220/6217
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-79739
record_format dspace
spelling sg-ntu-dr.10356-797392020-09-27T20:12:38Z Nintendo Wii as an intervention : improving the well-being of elderly in long-term care facilities Koay, Jing Li Ng, Janissa Sihui Wong, Gladys Li Chieh Jung Younbo Wee Kim Wee School of Communication and Information SASCO Senior Citizens’ Home DRNTU::Social sciences::Sociology This study examined the impact of playing Nintendo Wii on the psychological, social and physical well-being of elders. Based on the unique features of Wii, we also explored the possible mediation effects that social interaction and physical activity that playing Wii had on psychological well-being. Finally, we studied how the benefits of playing Wii may be magnified under different playing conditions. A six week-long intervention was held in SASCO Senior Citizens’ Home, a long-term care facility in Singapore. 45 residents aged between 56 and 92 years old took part in the study. Participants were split into three experimental groups: (1) Multiplayer Wii group (2) Single-player Wii group and (3) control group, who played traditional group games. Game sessions took place three times a week, lasting one and a half hours each. Questionnaires were administered through face-to-face interviews before and after the intervention. Measures included social interaction, physical activity, senior centre belonging, loneliness, affect and self-esteem. Results showed that playing Wii had a positive impact on the overall well-being of the elderly. Mediation effects were found for psychological well-being variables like loneliness and belonging. The elder in the single-player Wii group exhibited more positive affect compared to those in the multiplayer group. Through this study, Wii was proven to have a positive contribution to the overall well-being of the elderly. Explanations and implications for future applications of Wii in interventions for the elderly are were discussed. Bachelor of Communication Studies 2010-04-06T04:08:36Z 2019-12-06T13:33:08Z 2010-04-06T04:08:36Z 2019-12-06T13:33:08Z 2009 2009 Final Year Project (FYP) Koay, J. L., Ng, J. S., & Wong, G. L. C. (2009). Nintendo Wii as an Intervention : Improving the Well-being of Elderly in Long-term Care Facilities. Final year project report, Nanyang Technological University. https://hdl.handle.net/10356/79739 http://hdl.handle.net/10220/6217 en Nanyang Technological University 84 p. application/pdf application/pdf application/pdf
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic DRNTU::Social sciences::Sociology
spellingShingle DRNTU::Social sciences::Sociology
Koay, Jing Li
Ng, Janissa Sihui
Wong, Gladys Li Chieh
Nintendo Wii as an intervention : improving the well-being of elderly in long-term care facilities
description This study examined the impact of playing Nintendo Wii on the psychological, social and physical well-being of elders. Based on the unique features of Wii, we also explored the possible mediation effects that social interaction and physical activity that playing Wii had on psychological well-being. Finally, we studied how the benefits of playing Wii may be magnified under different playing conditions. A six week-long intervention was held in SASCO Senior Citizens’ Home, a long-term care facility in Singapore. 45 residents aged between 56 and 92 years old took part in the study. Participants were split into three experimental groups: (1) Multiplayer Wii group (2) Single-player Wii group and (3) control group, who played traditional group games. Game sessions took place three times a week, lasting one and a half hours each. Questionnaires were administered through face-to-face interviews before and after the intervention. Measures included social interaction, physical activity, senior centre belonging, loneliness, affect and self-esteem. Results showed that playing Wii had a positive impact on the overall well-being of the elderly. Mediation effects were found for psychological well-being variables like loneliness and belonging. The elder in the single-player Wii group exhibited more positive affect compared to those in the multiplayer group. Through this study, Wii was proven to have a positive contribution to the overall well-being of the elderly. Explanations and implications for future applications of Wii in interventions for the elderly are were discussed.
author2 Jung Younbo
author_facet Jung Younbo
Koay, Jing Li
Ng, Janissa Sihui
Wong, Gladys Li Chieh
format Final Year Project
author Koay, Jing Li
Ng, Janissa Sihui
Wong, Gladys Li Chieh
author_sort Koay, Jing Li
title Nintendo Wii as an intervention : improving the well-being of elderly in long-term care facilities
title_short Nintendo Wii as an intervention : improving the well-being of elderly in long-term care facilities
title_full Nintendo Wii as an intervention : improving the well-being of elderly in long-term care facilities
title_fullStr Nintendo Wii as an intervention : improving the well-being of elderly in long-term care facilities
title_full_unstemmed Nintendo Wii as an intervention : improving the well-being of elderly in long-term care facilities
title_sort nintendo wii as an intervention : improving the well-being of elderly in long-term care facilities
publishDate 2010
url https://hdl.handle.net/10356/79739
http://hdl.handle.net/10220/6217
_version_ 1681058180756406272