A Formative Evaluation of Rendezvous: a Platform for Knowledge Sharing and Entertainment

Web applications that offer entertainment rarely support knowledge sharing. Conversely, applications that are intended for knowledge sharing rarely offer entertainment. The intent of this paper is therefore to propose the coalescence of knowledge sharing and entertainment in a Web application. The o...

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Main Author: Chua, Alton Yeow Kuan
Other Authors: Wee Kim Wee School of Communication and Information
Format: Article
Language:English
Published: 2016
Subjects:
Online Access:https://hdl.handle.net/10356/80396
http://hdl.handle.net/10220/40498
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-803962020-03-07T12:15:49Z A Formative Evaluation of Rendezvous: a Platform for Knowledge Sharing and Entertainment Chua, Alton Yeow Kuan Wee Kim Wee School of Communication and Information Knowledge sharing Entertainment Game Social web-based application Online communities Web applications that offer entertainment rarely support knowledge sharing. Conversely, applications that are intended for knowledge sharing rarely offer entertainment. The intent of this paper is therefore to propose the coalescence of knowledge sharing and entertainment in a Web application. The objectives of this paper are twofold: (1) to introduce a prototype called Rendezvous, which serves as a platform for both knowledge sharing and entertainment and (2) to conduct a formative evaluation of Rendezvous by soliciting feedback and its appeal for users' intention to adopt. A two-stage data collection plan was used. First, qualitative feedback was obtained from a group of 38 participants through focus groups. Thereafter, a questionnaire was developed and administered to 124 participants to assess users' intention to adopt. On the whole, the behavioral intention to adopt Rendezvous seems promising. Factors that seemed to influence behavioral intention to adopt included perceived utility, perceived enjoyment, perceived ease of use and social influences. Published version 2016-05-06T03:22:38Z 2019-12-06T13:48:32Z 2016-05-06T03:22:38Z 2019-12-06T13:48:32Z 2014 Journal Article Chua, A. Y. (2014). A Formative Evaluation of Rendezvous:. International Journal of Knowledge Management, 10(3), 1-17. 1548-0666 https://hdl.handle.net/10356/80396 http://hdl.handle.net/10220/40498 10.4018/ijkm.2014070101 en International Journal of Knowledge Management © 2014 IGI Global. This paper was published in International Journal of Knowledge Management and is made available as an electronic reprint (preprint) with permission of IGI Global. The published version is available at: [http://dx.doi.org/10.4018/ijkm.2014070101]. One print or electronic copy may be made for personal use only. Systematic or multiple reproduction, distribution to multiple locations via electronic or other means, duplication of any material in this paper for a fee or for commercial purposes, or modification of the content of the paper is prohibited and is subject to penalties under law. 4 p. application/pdf
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic Knowledge sharing
Entertainment
Game
Social web-based application
Online communities
spellingShingle Knowledge sharing
Entertainment
Game
Social web-based application
Online communities
Chua, Alton Yeow Kuan
A Formative Evaluation of Rendezvous: a Platform for Knowledge Sharing and Entertainment
description Web applications that offer entertainment rarely support knowledge sharing. Conversely, applications that are intended for knowledge sharing rarely offer entertainment. The intent of this paper is therefore to propose the coalescence of knowledge sharing and entertainment in a Web application. The objectives of this paper are twofold: (1) to introduce a prototype called Rendezvous, which serves as a platform for both knowledge sharing and entertainment and (2) to conduct a formative evaluation of Rendezvous by soliciting feedback and its appeal for users' intention to adopt. A two-stage data collection plan was used. First, qualitative feedback was obtained from a group of 38 participants through focus groups. Thereafter, a questionnaire was developed and administered to 124 participants to assess users' intention to adopt. On the whole, the behavioral intention to adopt Rendezvous seems promising. Factors that seemed to influence behavioral intention to adopt included perceived utility, perceived enjoyment, perceived ease of use and social influences.
author2 Wee Kim Wee School of Communication and Information
author_facet Wee Kim Wee School of Communication and Information
Chua, Alton Yeow Kuan
format Article
author Chua, Alton Yeow Kuan
author_sort Chua, Alton Yeow Kuan
title A Formative Evaluation of Rendezvous: a Platform for Knowledge Sharing and Entertainment
title_short A Formative Evaluation of Rendezvous: a Platform for Knowledge Sharing and Entertainment
title_full A Formative Evaluation of Rendezvous: a Platform for Knowledge Sharing and Entertainment
title_fullStr A Formative Evaluation of Rendezvous: a Platform for Knowledge Sharing and Entertainment
title_full_unstemmed A Formative Evaluation of Rendezvous: a Platform for Knowledge Sharing and Entertainment
title_sort formative evaluation of rendezvous: a platform for knowledge sharing and entertainment
publishDate 2016
url https://hdl.handle.net/10356/80396
http://hdl.handle.net/10220/40498
_version_ 1681049829845762048