Art-directed Watercolor Rendered Animation

This paper presents a system to render 3D animated geometry as watercolor painted animation with art-directed control. Our approach focuses on letting the end user paint the influence of the modeled watercolor effects in the 3D scene to simulate the characteristic appearance of traditional watercolo...

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Main Authors: Montesdeoca, Santiago E., Seah, Hock-Soon, Rall, Hans-Martin
Other Authors: Interdisciplinary Graduate School (IGS)
Format: Conference or Workshop Item
Language:English
Published: 2016
Subjects:
Online Access:https://hdl.handle.net/10356/80555
http://hdl.handle.net/10220/40542
https://doi.org/10.21979/N9/KU4B6S
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-805552021-01-18T04:50:21Z Art-directed Watercolor Rendered Animation Montesdeoca, Santiago E. Seah, Hock-Soon Rall, Hans-Martin Interdisciplinary Graduate School (IGS) Expressive 2016 Multi-plAtform Game and Innovation Centre DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics Watercolor Art-directed Non-photorealistic Rendering (NPR) This paper presents a system to render 3D animated geometry as watercolor painted animation with art-directed control. Our approach focuses on letting the end user paint the influence of the modeled watercolor effects in the 3D scene to simulate the characteristic appearance of traditional watercolor. For this purpose, it performs an object-space simulation and makes use of the user-painted influences to control and enhance image-space watercolor effects. In contrast to previous approaches, we introduce specialized watercolor shaders that are adjusted and deformed according to the desired painted effects. We further present novel algorithms that simulate hand tremors, pigment turbulence, color bleeding, edge darkening, paper distortion and granulation. All of these represent essential characteristic effects of traditional watercolor. The system performs in real-time, scales well with scene complexity and is fully implemented in Autodesk Maya. NRF (Natl Research Foundation, S’pore) Accepted version 2016-05-18T02:45:17Z 2019-12-06T13:52:08Z 2016-05-18T02:45:17Z 2019-12-06T13:52:08Z 2016 Conference Paper Montesdeoca, S. E., Seah, H.-S., & Rall, H.-M. (2016). Art-directed Watercolor Rendered Animation. Expressive 2016. https://hdl.handle.net/10356/80555 http://hdl.handle.net/10220/40542 10.2312/exp.20161063 en https://doi.org/10.21979/N9/KU4B6S © 2016 The Eurographics Association. This is the author created version of a work that has been peer reviewed and accepted for publication by Expressive 2016, The Eurographics Association. It incorporates referee’s comments but changes resulting from the publishing process, such as copyediting, structural formatting, may not be reflected in this document. The published version is available at: [http://dx.doi.org/10.2312/exp.20161063]. 8 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics
Watercolor
Art-directed
Non-photorealistic Rendering (NPR)
spellingShingle DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics
Watercolor
Art-directed
Non-photorealistic Rendering (NPR)
Montesdeoca, Santiago E.
Seah, Hock-Soon
Rall, Hans-Martin
Art-directed Watercolor Rendered Animation
description This paper presents a system to render 3D animated geometry as watercolor painted animation with art-directed control. Our approach focuses on letting the end user paint the influence of the modeled watercolor effects in the 3D scene to simulate the characteristic appearance of traditional watercolor. For this purpose, it performs an object-space simulation and makes use of the user-painted influences to control and enhance image-space watercolor effects. In contrast to previous approaches, we introduce specialized watercolor shaders that are adjusted and deformed according to the desired painted effects. We further present novel algorithms that simulate hand tremors, pigment turbulence, color bleeding, edge darkening, paper distortion and granulation. All of these represent essential characteristic effects of traditional watercolor. The system performs in real-time, scales well with scene complexity and is fully implemented in Autodesk Maya.
author2 Interdisciplinary Graduate School (IGS)
author_facet Interdisciplinary Graduate School (IGS)
Montesdeoca, Santiago E.
Seah, Hock-Soon
Rall, Hans-Martin
format Conference or Workshop Item
author Montesdeoca, Santiago E.
Seah, Hock-Soon
Rall, Hans-Martin
author_sort Montesdeoca, Santiago E.
title Art-directed Watercolor Rendered Animation
title_short Art-directed Watercolor Rendered Animation
title_full Art-directed Watercolor Rendered Animation
title_fullStr Art-directed Watercolor Rendered Animation
title_full_unstemmed Art-directed Watercolor Rendered Animation
title_sort art-directed watercolor rendered animation
publishDate 2016
url https://hdl.handle.net/10356/80555
http://hdl.handle.net/10220/40542
https://doi.org/10.21979/N9/KU4B6S
_version_ 1690658492144156672