Group identification as a mediator of the effect of players’ anonymity on cheating in online games

This study aims to add to the discussion about the applicability of the classical deindividuation theory and social identity model of deindividuation effects (SIDE) in explaining online behaviours. It explores the effect of anonymity in facilitating social influence of group identity in online game...

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Main Authors: Chen, Vivian Hsueh-Hua, Wu, Yuehua
Other Authors: Wee Kim Wee School of Communication and Information
Format: Article
Language:English
Published: 2015
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Online Access:https://hdl.handle.net/10356/80810
http://hdl.handle.net/10220/38878
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-808102020-03-07T12:15:49Z Group identification as a mediator of the effect of players’ anonymity on cheating in online games Chen, Vivian Hsueh-Hua Wu, Yuehua Wee Kim Wee School of Communication and Information DRNTU::Social sciences::Communication::Communication theories and models This study aims to add to the discussion about the applicability of the classical deindividuation theory and social identity model of deindividuation effects (SIDE) in explaining online behaviours. It explores the effect of anonymity in facilitating social influence of group identity in online game cheating. A nationally representative survey was conducted face to face. Results from the survey administered in Singapore confirm predictions derived from the SIDE and challenge the classical deindividuation theory. Specifically, it was concluded that the frequency of gaming with online strangers (anonymous gaming) significantly predicted the frequency of cheating in online games. The effect of anonymity on game cheating was found to be significantly mediated by the group identification with online gaming communities/groups. Gender differences were found. Male gamers cheated more frequently than female gamers. Female gamers are more likely to cheat as a consequence of group identification than male gamers. Implications and future research are discussed. Accepted version 2015-12-01T05:00:19Z 2019-12-06T13:59:27Z 2015-12-01T05:00:19Z 2019-12-06T13:59:27Z 2013 Journal Article Chen, V. H. H., & Wu, Y. (2015). Group identification as a mediator of the effect of players’ anonymity on cheating in online games. Behaviour & Information Technology, 34(7), 658-667. https://hdl.handle.net/10356/80810 http://hdl.handle.net/10220/38878 10.1080/0144929X.2013.843721 en Behaviour & Information Technology © 2013 Taylor & Francis. This is the author created version of a work that has been peer reviewed and accepted for publication by Behaviour & Information Technology, Taylor & Francis. It incorporates referee’s comments but changes resulting from the publishing process, such as copyediting, structural formatting, may not be reflected in this document. The published version is available at: [http://dx.doi.org/10.1080/0144929X.2013.843721]. 27 pages application/pdf
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic DRNTU::Social sciences::Communication::Communication theories and models
spellingShingle DRNTU::Social sciences::Communication::Communication theories and models
Chen, Vivian Hsueh-Hua
Wu, Yuehua
Group identification as a mediator of the effect of players’ anonymity on cheating in online games
description This study aims to add to the discussion about the applicability of the classical deindividuation theory and social identity model of deindividuation effects (SIDE) in explaining online behaviours. It explores the effect of anonymity in facilitating social influence of group identity in online game cheating. A nationally representative survey was conducted face to face. Results from the survey administered in Singapore confirm predictions derived from the SIDE and challenge the classical deindividuation theory. Specifically, it was concluded that the frequency of gaming with online strangers (anonymous gaming) significantly predicted the frequency of cheating in online games. The effect of anonymity on game cheating was found to be significantly mediated by the group identification with online gaming communities/groups. Gender differences were found. Male gamers cheated more frequently than female gamers. Female gamers are more likely to cheat as a consequence of group identification than male gamers. Implications and future research are discussed.
author2 Wee Kim Wee School of Communication and Information
author_facet Wee Kim Wee School of Communication and Information
Chen, Vivian Hsueh-Hua
Wu, Yuehua
format Article
author Chen, Vivian Hsueh-Hua
Wu, Yuehua
author_sort Chen, Vivian Hsueh-Hua
title Group identification as a mediator of the effect of players’ anonymity on cheating in online games
title_short Group identification as a mediator of the effect of players’ anonymity on cheating in online games
title_full Group identification as a mediator of the effect of players’ anonymity on cheating in online games
title_fullStr Group identification as a mediator of the effect of players’ anonymity on cheating in online games
title_full_unstemmed Group identification as a mediator of the effect of players’ anonymity on cheating in online games
title_sort group identification as a mediator of the effect of players’ anonymity on cheating in online games
publishDate 2015
url https://hdl.handle.net/10356/80810
http://hdl.handle.net/10220/38878
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