A typology of human computation games: an analysis and a review of current games
Human computation games (HCGs) utilise human intelligence for the purpose of problem solving through games. Recently, HCGs have increased in popularity within various application areas. A proper system of describing such games is necessary in order to obtain a better understanding of the current bod...
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sg-ntu-dr.10356-808882020-03-07T12:15:49Z A typology of human computation games: an analysis and a review of current games Pe-Than, Ei Pa Pa Goh, Dion Hoe-Lian Lee, Chei Sian Wee Kim Wee School of Communication and Information DRNTU::Engineering::Computer science and engineering::Computer applications::Computers in other systems Crowdsourcing games Typology Human computation games Social computing Survey Human computation games (HCGs) utilise human intelligence for the purpose of problem solving through games. Recently, HCGs have increased in popularity within various application areas. A proper system of describing such games is necessary in order to obtain a better understanding of the current body of work and identify new opportunities for future research directions. To date, however, there is little research conducted in understanding how such games could be classified in a systematic manner. Past classification schemes rely either on quality or entertainment aspects of these games. In order to have a deeper understanding of such games, this study argues that they should be classified via different dimensions. As a starting point, this paper reviews existing literature on HCGs and then develops a typology consisting of 12 dimensions and related strategies. This typology provides a holistic view of HCGs, and provides a common understanding of the domain among researchers and designers. The typology will help researchers to better understand the nature and consequences of HCGs, and designers better identify strengths and weaknesses of different strategies for each dimension, thus facilitating the creation of entertaining and effective HCGs. Accepted version 2015-11-27T08:41:47Z 2019-12-06T14:16:41Z 2015-11-27T08:41:47Z 2019-12-06T14:16:41Z 2014 Journal Article Pe-Than, E. P. P., Goh, D. H. L.,& Lee, C. S. (2015). A typology of human computation games: an analysis and a review of current games. Behaviour & Information Technology, 34(8), 809-824. 0144-929X https://hdl.handle.net/10356/80888 http://hdl.handle.net/10220/38865 10.1080/0144929X.2013.862304 en Behaviour & Information Technology © 2013 Taylor & Francis. This is the author created version of a work that has been peer reviewed and accepted for publication by Behaviour & Information Technology, Taylor & Francis. It incorporates referee’s comments but changes resulting from the publishing process, such as copyediting, structural formatting, may not be reflected in this document. The published version is available at: [http://dx.doi.org/10.1080/0144929X.2013.862304]. 48 p. application/pdf |
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DRNTU::Engineering::Computer science and engineering::Computer applications::Computers in other systems Crowdsourcing games Typology Human computation games Social computing Survey Pe-Than, Ei Pa Pa Goh, Dion Hoe-Lian Lee, Chei Sian A typology of human computation games: an analysis and a review of current games |
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Human computation games (HCGs) utilise human intelligence for the purpose of problem solving through games. Recently, HCGs have increased in popularity within various application areas. A proper system of describing such games is necessary in order to obtain a better understanding of the current body of work and identify new opportunities for future research directions. To date, however, there is little research conducted in understanding how such games could be classified in a systematic manner. Past classification schemes rely either on quality or entertainment aspects of these games. In order to have a deeper understanding of such games, this study argues that they should be classified via different dimensions. As a starting point, this paper reviews existing literature on HCGs and then develops a typology consisting of 12 dimensions and related strategies. This typology provides a holistic view of HCGs, and provides a common understanding of the domain among researchers and designers. The typology will help researchers to better understand the nature and consequences of HCGs, and designers better identify strengths and weaknesses of different strategies for each dimension, thus facilitating the creation of entertaining and effective HCGs. |
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Wee Kim Wee School of Communication and Information |
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Wee Kim Wee School of Communication and Information Pe-Than, Ei Pa Pa Goh, Dion Hoe-Lian Lee, Chei Sian |
format |
Article |
author |
Pe-Than, Ei Pa Pa Goh, Dion Hoe-Lian Lee, Chei Sian |
author_sort |
Pe-Than, Ei Pa Pa |
title |
A typology of human computation games: an analysis and a review of current games |
title_short |
A typology of human computation games: an analysis and a review of current games |
title_full |
A typology of human computation games: an analysis and a review of current games |
title_fullStr |
A typology of human computation games: an analysis and a review of current games |
title_full_unstemmed |
A typology of human computation games: an analysis and a review of current games |
title_sort |
typology of human computation games: an analysis and a review of current games |
publishDate |
2015 |
url |
https://hdl.handle.net/10356/80888 http://hdl.handle.net/10220/38865 |
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1681041772920176640 |