SPLASH : blending gaming and content sharing in a location-based mobile application
In this demonstration, we introduce SPLASH ( Seek, PLAy, SHare), a mobile application which blends gaming with content sharing and socializing activities. SPLASH is a human computation game that generates location-based content as a byproduct of gameplay. The entertainment derived from gameplay is h...
Saved in:
Main Authors: | , , , , |
---|---|
Other Authors: | |
Format: | Article |
Language: | English |
Published: |
2012
|
Subjects: | |
Online Access: | https://hdl.handle.net/10356/82879 http://hdl.handle.net/10220/8350 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Nanyang Technological University |
Language: | English |
id |
sg-ntu-dr.10356-82879 |
---|---|
record_format |
dspace |
spelling |
sg-ntu-dr.10356-828792020-03-07T12:15:49Z SPLASH : blending gaming and content sharing in a location-based mobile application Razikin, Khasfariyati Tan, Keng-Tiong Goh, Dion Hoe-Lian Lee, Chei Sian Chua, Alton Yeow Kuan Wee Kim Wee School of Communication and Information DRNTU::Library and information science::General In this demonstration, we introduce SPLASH ( Seek, PLAy, SHare), a mobile application which blends gaming with content sharing and socializing activities. SPLASH is a human computation game that generates location-based content as a byproduct of gameplay. The entertainment derived from gameplay is harnessed to motivate users to contribute content. A detailed description of the features in SPLASH and its distinctive characteristics will also be presented. Accepted version 2012-07-30T03:33:14Z 2019-12-06T15:07:28Z 2012-07-30T03:33:14Z 2019-12-06T15:07:28Z 2011 2011 Journal Article Goh, D. H. L., Lee, C. S., Chua, A. Y. K., Razikin, K., & Tan, K. T. (2011). SPLASH: Blending gaming and content sharing in a location-based mobile application. Lecture Notes in Computer Science, 6984, 328-331. 0302-9743 https://hdl.handle.net/10356/82879 http://hdl.handle.net/10220/8350 10.1007/978-3-642-24704-0_41 en Lecture notes in computer science © 2011 Springer Berlin Heidelberg. This is the author created version of a work that has been peer reviewed and accepted for publication by Lecture Notes in Computer Science, Springer. It incorporates referee’s comments but changes resulting from the publishing process, such as copyediting, structural formatting, may not be reflected in this document. The published version is available at: [http://dx.doi.org/10.1007/978-3-642-24704-0_41]. application/pdf |
institution |
Nanyang Technological University |
building |
NTU Library |
country |
Singapore |
collection |
DR-NTU |
language |
English |
topic |
DRNTU::Library and information science::General |
spellingShingle |
DRNTU::Library and information science::General Razikin, Khasfariyati Tan, Keng-Tiong Goh, Dion Hoe-Lian Lee, Chei Sian Chua, Alton Yeow Kuan SPLASH : blending gaming and content sharing in a location-based mobile application |
description |
In this demonstration, we introduce SPLASH ( Seek, PLAy, SHare), a mobile application which blends gaming with content sharing and socializing activities. SPLASH is a human computation game that generates location-based content as a byproduct of gameplay. The entertainment derived from gameplay is harnessed to motivate users to contribute content. A detailed description of the features in SPLASH and its distinctive characteristics will also be presented. |
author2 |
Wee Kim Wee School of Communication and Information |
author_facet |
Wee Kim Wee School of Communication and Information Razikin, Khasfariyati Tan, Keng-Tiong Goh, Dion Hoe-Lian Lee, Chei Sian Chua, Alton Yeow Kuan |
format |
Article |
author |
Razikin, Khasfariyati Tan, Keng-Tiong Goh, Dion Hoe-Lian Lee, Chei Sian Chua, Alton Yeow Kuan |
author_sort |
Razikin, Khasfariyati |
title |
SPLASH : blending gaming and content sharing in a location-based mobile application |
title_short |
SPLASH : blending gaming and content sharing in a location-based mobile application |
title_full |
SPLASH : blending gaming and content sharing in a location-based mobile application |
title_fullStr |
SPLASH : blending gaming and content sharing in a location-based mobile application |
title_full_unstemmed |
SPLASH : blending gaming and content sharing in a location-based mobile application |
title_sort |
splash : blending gaming and content sharing in a location-based mobile application |
publishDate |
2012 |
url |
https://hdl.handle.net/10356/82879 http://hdl.handle.net/10220/8350 |
_version_ |
1681039193318359040 |