Design and Development of a SG50 Game
Yummy Journey is a food theme game designed based on Singapore specialties. The objective is to Broadcast Singapore’s unique food culture to tourists and residence in an interactive and educational way. Simulate the real food cooking system and encourage players to appreciate the culture and art of...
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2016
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Online Access: | https://hdl.handle.net/10356/84138 http://hdl.handle.net/10220/41615 |
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sg-ntu-dr.10356-841382020-09-27T20:29:42Z Design and Development of a SG50 Game Fang, Lina Tan Chee Wah Wesley School of Electrical and Electronic Engineering Food theme game design Unity3D game development Yummy Journey is a food theme game designed based on Singapore specialties. The objective is to Broadcast Singapore’s unique food culture to tourists and residence in an interactive and educational way. Simulate the real food cooking system and encourage players to appreciate the culture and art of food. [1st Award]-[Peer Assessment Review] 2016-11-02T08:10:43Z 2019-12-06T15:39:07Z 2016-11-02T08:10:43Z 2019-12-06T15:39:07Z 2016 Student Research Poster Fang, L. (2016, March). Design and Development of a SG50 Game. Presented at Discover URECA @ NTU poster exhibition and competition, Nanyang Technological University, Singapore. https://hdl.handle.net/10356/84138 http://hdl.handle.net/10220/41615 en © 2016 The Author(s). application/pdf |
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Food theme game design Unity3D game development |
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Food theme game design Unity3D game development Fang, Lina Design and Development of a SG50 Game |
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Yummy Journey is a food theme game designed based on Singapore specialties. The objective is to Broadcast Singapore’s unique food culture to tourists and residence in an interactive and educational way. Simulate the real food cooking system and encourage players to appreciate the culture and art of food. [1st Award]-[Peer Assessment Review] |
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Tan Chee Wah Wesley |
author_facet |
Tan Chee Wah Wesley Fang, Lina |
format |
Student Research Poster |
author |
Fang, Lina |
author_sort |
Fang, Lina |
title |
Design and Development of a SG50 Game |
title_short |
Design and Development of a SG50 Game |
title_full |
Design and Development of a SG50 Game |
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Design and Development of a SG50 Game |
title_full_unstemmed |
Design and Development of a SG50 Game |
title_sort |
design and development of a sg50 game |
publishDate |
2016 |
url |
https://hdl.handle.net/10356/84138 http://hdl.handle.net/10220/41615 |
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1681058551416487936 |