Multi-modal Interaction in biomedicine

This chapter introduces the concept of multi-modal interaction and our findings related to the development of biomedical applications for two different projection modalities: virtual reality and desktop. The case study for this research is a simulation system for vascular reconstruction- the Virtual...

Full description

Saved in:
Bibliographic Details
Main Authors: Zudilova-Seinstra, Elena V., Sloot, Peter M. A.
Other Authors: School of Computer Engineering
Format: Article
Language:English
Published: 2013
Online Access:https://hdl.handle.net/10356/84476
http://hdl.handle.net/10220/10163
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-84476
record_format dspace
spelling sg-ntu-dr.10356-844762020-05-28T07:18:15Z Multi-modal Interaction in biomedicine Zudilova-Seinstra, Elena V. Sloot, Peter M. A. School of Computer Engineering This chapter introduces the concept of multi-modal interaction and our findings related to the development of biomedical applications for two different projection modalities: virtual reality and desktop. The case study for this research is a simulation system for vascular reconstruction- the Virtual Radiology Explorer (VRE). The VRE is an interactive simulation-visualization complex aimed to help in making diagnosis and treatment planning for vascular disorders. To make the system functionality available both in virtual reality and desktop settings, two versions of the VRE have been implemented. We present their qualitative comparison analysis in respect to the interaction capabilities provided. To check, which projection modality complies better with the expectations of potential users of the VRE, and to find out the possible place of the VRE in real life environments, two user groups- vascular surgeons and interventional radiologists – have been interviewed and their daily activities observed. Users ’ needs, everyday tasks and preferences have been analyzed; the main results are summarized in this chapter. Among others it has been found that the combination of virtual reality and desktop projection modalities within the same interaction-visualization environment may help to satisfy a wider range of the VRE users in comparison to the case, where only one projection modality is used. To finalise the chapter, we discuss three alternative solutions on how this concept can be deployed. 2013-06-11T03:16:30Z 2019-12-06T15:45:52Z 2013-06-11T03:16:30Z 2019-12-06T15:45:52Z 2005 2005 Journal Article Zudilova, E. V. & Sloot, P. M. A. (2005). Multi-modal Interaction in Biomedicine. Ambient Intelligence for Scientific Discovery, 3345, 184-201. https://hdl.handle.net/10356/84476 http://hdl.handle.net/10220/10163 en Ambient intelligence for scientific discovery © 2005 Springer-Verlag, Heidelberg.
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
description This chapter introduces the concept of multi-modal interaction and our findings related to the development of biomedical applications for two different projection modalities: virtual reality and desktop. The case study for this research is a simulation system for vascular reconstruction- the Virtual Radiology Explorer (VRE). The VRE is an interactive simulation-visualization complex aimed to help in making diagnosis and treatment planning for vascular disorders. To make the system functionality available both in virtual reality and desktop settings, two versions of the VRE have been implemented. We present their qualitative comparison analysis in respect to the interaction capabilities provided. To check, which projection modality complies better with the expectations of potential users of the VRE, and to find out the possible place of the VRE in real life environments, two user groups- vascular surgeons and interventional radiologists – have been interviewed and their daily activities observed. Users ’ needs, everyday tasks and preferences have been analyzed; the main results are summarized in this chapter. Among others it has been found that the combination of virtual reality and desktop projection modalities within the same interaction-visualization environment may help to satisfy a wider range of the VRE users in comparison to the case, where only one projection modality is used. To finalise the chapter, we discuss three alternative solutions on how this concept can be deployed.
author2 School of Computer Engineering
author_facet School of Computer Engineering
Zudilova-Seinstra, Elena V.
Sloot, Peter M. A.
format Article
author Zudilova-Seinstra, Elena V.
Sloot, Peter M. A.
spellingShingle Zudilova-Seinstra, Elena V.
Sloot, Peter M. A.
Multi-modal Interaction in biomedicine
author_sort Zudilova-Seinstra, Elena V.
title Multi-modal Interaction in biomedicine
title_short Multi-modal Interaction in biomedicine
title_full Multi-modal Interaction in biomedicine
title_fullStr Multi-modal Interaction in biomedicine
title_full_unstemmed Multi-modal Interaction in biomedicine
title_sort multi-modal interaction in biomedicine
publishDate 2013
url https://hdl.handle.net/10356/84476
http://hdl.handle.net/10220/10163
_version_ 1681058200547229696