Analyzing crowdsourced mobile content : do games make a difference?
Populating information-rich online environments through crowdsourcing is increasingly becoming popular. One approach to motivate participation is via games. That is, a crowdsourcing game offers entertainment while generating useful outputs as byproducts of gameplay. A gap in current research is that...
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sg-ntu-dr.10356-853982020-03-07T12:15:50Z Analyzing crowdsourced mobile content : do games make a difference? Pe-Than, Ei Pa Pa Goh, Dion Hoe-Lian Lee, Chei Sian Wee Kim Wee School of Communication and Information Crowdsourcing Games Human Computation DRNTU::Social sciences::Communication Populating information-rich online environments through crowdsourcing is increasingly becoming popular. One approach to motivate participation is via games. That is, a crowdsourcing game offers entertainment while generating useful outputs as byproducts of gameplay. A gap in current research is that actual usage patterns of crowdsourcing games have not been investigated thoroughly. We thus compare content creation patterns in a game for crowdsourcing mobile content against a non-game version. Our analysis of 3,323 contributions in both apps reveal 10 categories including those that conform to the traditional notion of mobile content created to describe locations of interest, and those that are social in nature. We contend that both types of content are potentially useful as they meet different needs. Further, the distribution of categories varied across the apps suggests that games shape behavior differently from non-game-based approaches to crowdsourcing. MOE (Min. of Education, S’pore) Published version 2019-05-16T03:20:47Z 2019-12-06T16:03:00Z 2019-05-16T03:20:47Z 2019-12-06T16:03:00Z 2017 Journal Article Pe-Than, E. P. P., Goh, D. H.-L., & Lee, C. S. (2017). Analyzing crowdsourced mobile content : do games make a difference? Journal of Information Science Theory and Practice, 5(2), 6-16. doi:10.1633/JISTAP.2017.5.2.1 2287-9099 https://hdl.handle.net/10356/85398 http://hdl.handle.net/10220/48221 10.1633/JISTAP.2017.5.2.1 en Journal of Information Science Theory and Practice © 2017 The Author(s). All JISTaP content is published and distributed under the terms of the Creative Commons Attribution License (http:/ creativecommons.org/licenses/by/3.0/). Under this license, authors reserve the copyright for their content; however, they permit anyone to unrestrictedly use, distribute, and reproduce the content in any medium as far as the original authors and source are cited. For any reuse, redistribution, or reproduction of a work, users must clarify the license terms under which the work was produced. 11 p. application/pdf |
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Crowdsourcing Games Human Computation DRNTU::Social sciences::Communication Pe-Than, Ei Pa Pa Goh, Dion Hoe-Lian Lee, Chei Sian Analyzing crowdsourced mobile content : do games make a difference? |
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Populating information-rich online environments through crowdsourcing is increasingly becoming popular. One approach to motivate participation is via games. That is, a crowdsourcing game offers entertainment while generating useful outputs as byproducts of gameplay. A gap in current research is that actual usage patterns of crowdsourcing games have not been investigated thoroughly. We thus compare content creation patterns in a game for crowdsourcing mobile content against a non-game version. Our analysis of 3,323 contributions in both apps reveal 10 categories including those that conform to the traditional notion of mobile content created to describe locations of interest, and those that are social in nature. We contend that both types of content are potentially useful as they meet different needs. Further, the distribution of categories varied across the apps suggests that games shape behavior differently from non-game-based approaches to crowdsourcing. |
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Wee Kim Wee School of Communication and Information |
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Wee Kim Wee School of Communication and Information Pe-Than, Ei Pa Pa Goh, Dion Hoe-Lian Lee, Chei Sian |
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Article |
author |
Pe-Than, Ei Pa Pa Goh, Dion Hoe-Lian Lee, Chei Sian |
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Pe-Than, Ei Pa Pa |
title |
Analyzing crowdsourced mobile content : do games make a difference? |
title_short |
Analyzing crowdsourced mobile content : do games make a difference? |
title_full |
Analyzing crowdsourced mobile content : do games make a difference? |
title_fullStr |
Analyzing crowdsourced mobile content : do games make a difference? |
title_full_unstemmed |
Analyzing crowdsourced mobile content : do games make a difference? |
title_sort |
analyzing crowdsourced mobile content : do games make a difference? |
publishDate |
2019 |
url |
https://hdl.handle.net/10356/85398 http://hdl.handle.net/10220/48221 |
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1681047591978008576 |