Art-directed watercolor stylization of 3D animations in real-time

This paper presents a direct stylization system to render 3D animated geometry as watercolor painted animation. Featuring low-level art-direction in real-time, our approach focuses on letting users paint custom stylization parameters in the 3D scene. These painted parameters drive watercolor effects...

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Main Authors: Montesdeoca, Santiago E., Seah, Hock Soon, Rall, Hans-Martin, Benvenuti, Davide
Other Authors: Interdisciplinary Graduate School (IGS)
Format: Article
Language:English
Published: 2017
Subjects:
NPR
Online Access:https://hdl.handle.net/10356/86258
http://hdl.handle.net/10220/44033
https://doi.org/10.21979/N9/KU4B6S
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-862582021-01-18T04:50:15Z Art-directed watercolor stylization of 3D animations in real-time Montesdeoca, Santiago E. Seah, Hock Soon Rall, Hans-Martin Benvenuti, Davide Interdisciplinary Graduate School (IGS) Watercolor NPR This paper presents a direct stylization system to render 3D animated geometry as watercolor painted animation. Featuring low-level art-direction in real-time, our approach focuses on letting users paint custom stylization parameters in the 3D scene. These painted parameters drive watercolor effects in object-space, managing localized control and emulating the characteristic appearance of traditional watercolor. For this purpose, the parameters alter the object-space geometric representations and are rasterized, to coherently control and enhance further image-space effects. The watercolor effects are simulated through improved and novel algorithms to recreate hand tremors, pigment turbulence, color bleeding, edge darkening, paper distortion and granulation. All these represent essential characteristic effects of traditional watercolor. The proposed direct stylization system scales well with scene complexity, can be implemented in most rendering pipelines and can be adapted to simulate a wide range of watercolor looks. The simulation is compared to previous approaches and is evaluated through a user study, involving professional CG artists spending over 50 h stylizing their own assets and sharing their feedback about the watercolor stylization, the direct stylization system and their needs as artists using Non-photorealistic Rendering (NPR). Accepted version 2017-11-14T05:42:49Z 2019-12-06T16:19:05Z 2017-11-14T05:42:49Z 2019-12-06T16:19:05Z 2017 Journal Article Montesdeoca, S. E., Seah, H. S., Rall, H.-M., & Benvenuti, D. (2017). Art-directed watercolor stylization of 3D animations in real-time. Computers & Graphics, 65, 60-72. 0097-8493 https://hdl.handle.net/10356/86258 http://hdl.handle.net/10220/44033 10.1016/j.cag.2017.03.002 en_US Computers & Graphics https://doi.org/10.21979/N9/KU4B6S © 2017 Elsevier Ltd. This is the author created version of a work that has been peer reviewed and accepted for publication by Computers & Graphics, Elsevier Ltd. It incorporates referee’s comments but changes resulting from the publishing process, such as copyediting, structural formatting, may not be reflected in this document. The published version is available at: [http://dx.doi.org/10.1016/j.cag.2017.03.002]. 15 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Watercolor
NPR
spellingShingle Watercolor
NPR
Montesdeoca, Santiago E.
Seah, Hock Soon
Rall, Hans-Martin
Benvenuti, Davide
Art-directed watercolor stylization of 3D animations in real-time
description This paper presents a direct stylization system to render 3D animated geometry as watercolor painted animation. Featuring low-level art-direction in real-time, our approach focuses on letting users paint custom stylization parameters in the 3D scene. These painted parameters drive watercolor effects in object-space, managing localized control and emulating the characteristic appearance of traditional watercolor. For this purpose, the parameters alter the object-space geometric representations and are rasterized, to coherently control and enhance further image-space effects. The watercolor effects are simulated through improved and novel algorithms to recreate hand tremors, pigment turbulence, color bleeding, edge darkening, paper distortion and granulation. All these represent essential characteristic effects of traditional watercolor. The proposed direct stylization system scales well with scene complexity, can be implemented in most rendering pipelines and can be adapted to simulate a wide range of watercolor looks. The simulation is compared to previous approaches and is evaluated through a user study, involving professional CG artists spending over 50 h stylizing their own assets and sharing their feedback about the watercolor stylization, the direct stylization system and their needs as artists using Non-photorealistic Rendering (NPR).
author2 Interdisciplinary Graduate School (IGS)
author_facet Interdisciplinary Graduate School (IGS)
Montesdeoca, Santiago E.
Seah, Hock Soon
Rall, Hans-Martin
Benvenuti, Davide
format Article
author Montesdeoca, Santiago E.
Seah, Hock Soon
Rall, Hans-Martin
Benvenuti, Davide
author_sort Montesdeoca, Santiago E.
title Art-directed watercolor stylization of 3D animations in real-time
title_short Art-directed watercolor stylization of 3D animations in real-time
title_full Art-directed watercolor stylization of 3D animations in real-time
title_fullStr Art-directed watercolor stylization of 3D animations in real-time
title_full_unstemmed Art-directed watercolor stylization of 3D animations in real-time
title_sort art-directed watercolor stylization of 3d animations in real-time
publishDate 2017
url https://hdl.handle.net/10356/86258
http://hdl.handle.net/10220/44033
https://doi.org/10.21979/N9/KU4B6S
_version_ 1690658507054907392