Interactive cutting of thin deformable objects

Simulation of cutting is essential for many applications such as virtual surgical training. Most existing methods use the same triangle mesh for both visualization and collision handling, although the requirements for them in the interactive simulation are different. We introduce visual-collision bi...

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Main Authors: Weng, Bin, Sourin, Alexei
Other Authors: School of Computer Science and Engineering
Format: Article
Language:English
Published: 2018
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Online Access:https://hdl.handle.net/10356/86495
http://hdl.handle.net/10220/45315
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-864952020-03-07T11:48:57Z Interactive cutting of thin deformable objects Weng, Bin Sourin, Alexei School of Computer Science and Engineering Thin Deformable Objects Cutting Simulation of cutting is essential for many applications such as virtual surgical training. Most existing methods use the same triangle mesh for both visualization and collision handling, although the requirements for them in the interactive simulation are different. We introduce visual-collision binding between high-resolution visual meshes and low-resolution collision meshes, and thus extend the spatially reduced framework to support cutting. There are two phases in our framework: pre-processing and simulation. In the pre-processing phase, the fvisual-collision binding is built based on the computation of geodesic paths. In the simulation phase, the cutting paths are detected on the collision triangles and then mapped to local 2D coordinates systems in which the intersections between visual mesh and the cutting paths are calculated. Both collision and visual meshes are then re-meshed locally. The visual-collision binding is updated after cutting, based on which the collision-simulation and visual-simulation embedding are updated locally. Experimental results show that our cutting method is an efficient and flexible tool for interactive cutting simulation. MOE (Min. of Education, S’pore) Published version 2018-07-27T05:39:37Z 2019-12-06T16:23:18Z 2018-07-27T05:39:37Z 2019-12-06T16:23:18Z 2018 Journal Article Weng, B., & Sourin, A. (2018). Interactive cutting of thin deformable objects. Symmetry, 10(1), 17-. 2073-8994 https://hdl.handle.net/10356/86495 http://hdl.handle.net/10220/45315 10.3390/sym10010017 en Symmetry © 2018 The Author(s). Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). 22 p. application/pdf
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic Thin Deformable Objects
Cutting
spellingShingle Thin Deformable Objects
Cutting
Weng, Bin
Sourin, Alexei
Interactive cutting of thin deformable objects
description Simulation of cutting is essential for many applications such as virtual surgical training. Most existing methods use the same triangle mesh for both visualization and collision handling, although the requirements for them in the interactive simulation are different. We introduce visual-collision binding between high-resolution visual meshes and low-resolution collision meshes, and thus extend the spatially reduced framework to support cutting. There are two phases in our framework: pre-processing and simulation. In the pre-processing phase, the fvisual-collision binding is built based on the computation of geodesic paths. In the simulation phase, the cutting paths are detected on the collision triangles and then mapped to local 2D coordinates systems in which the intersections between visual mesh and the cutting paths are calculated. Both collision and visual meshes are then re-meshed locally. The visual-collision binding is updated after cutting, based on which the collision-simulation and visual-simulation embedding are updated locally. Experimental results show that our cutting method is an efficient and flexible tool for interactive cutting simulation.
author2 School of Computer Science and Engineering
author_facet School of Computer Science and Engineering
Weng, Bin
Sourin, Alexei
format Article
author Weng, Bin
Sourin, Alexei
author_sort Weng, Bin
title Interactive cutting of thin deformable objects
title_short Interactive cutting of thin deformable objects
title_full Interactive cutting of thin deformable objects
title_fullStr Interactive cutting of thin deformable objects
title_full_unstemmed Interactive cutting of thin deformable objects
title_sort interactive cutting of thin deformable objects
publishDate 2018
url https://hdl.handle.net/10356/86495
http://hdl.handle.net/10220/45315
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