Validation of binaural recordings with head tracking for use in soundscape evaluation
Given that sounds in real-life environments and soundscapes possess direction and distance cues, it is essential to replicate these cues in virtual reality (VR) simulations used for soundscape evaluation, to ensure that the results obtained have high ecological validity. One way to replicate the des...
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sg-ntu-dr.10356-881762019-12-10T13:26:38Z Validation of binaural recordings with head tracking for use in soundscape evaluation Ooi, Kenneth Hong, Joo-Young Lam, Bhan Ong, Zhen Ting Gan, Woon-Seng School of Electrical and Electronic Engineering 46th International Congress and Exposition on Noise Control Engineering (INTER-NOISE 2017) Digital Signal Processing Lab Virtual Reality Soundscape Given that sounds in real-life environments and soundscapes possess direction and distance cues, it is essential to replicate these cues in virtual reality (VR) simulations used for soundscape evaluation, to ensure that the results obtained have high ecological validity. One way to replicate the desired direction and distance cues of environmental sound sources in VR simulations is to use binaural recordings coupled with head tracking for playback, instead of regular binaural or stereo recordings. The effect of using binaural recordings coupled with head tracking in VR simulations for soundscape evaluations is thus investigated. Subjects were asked to evaluate soundscapes of in-situ locations. Subsequently, they were presented with VR reproductions of the same locations in a controlled laboratory environment. The reproductions used actual audio and video captured from the in-situ location, differing only in the type of audio used for playback. The subjects were asked to evaluate the VR soundscapes experienced using the different reproduction methods in a blind test. The validation of binaural recordings with head tracking for soundscape evaluation is based on the similarity of responses as compared to the in-situ locations, as well as the quality and immersiveness experienced by the subjects. Published version 2018-03-15T08:27:35Z 2019-12-06T16:57:46Z 2018-03-15T08:27:35Z 2019-12-06T16:57:46Z 2017-08-01 2017 Conference Paper Ooi, K., Hong, J.-Y., Lam, B., Ong, Z. T., & Gan, W.-S. (2017, August). Validation of binaural recordings with head tracking for use in soundscape evaluation. Paper presented at 46th International Congress and Exposition on Noise Control Engineering (INTER-NOISE 2017), Hong Kong, China. https://hdl.handle.net/10356/88176 http://hdl.handle.net/10220/44567 203648 en © 2017 The Author(s) (46th International Congress and Exposition on Noise Control Engineering (INTER-NOISE 2017)). This paper was published in 46th International Congress and Exposition on Noise Control Engineering (INTER-NOISE 2017) and is made available as an electronic reprint (preprint) with permission of The Author(s) (46th International Congress and Exposition on Noise Control Engineering (INTER-NOISE 2017)). One print or electronic copy may be made for personal use only. Systematic or multiple reproduction, distribution to multiple locations via electronic or other means, duplication of any material in this paper for a fee or for commercial purposes, or modification of the content of the paper is prohibited and is subject to penalties under law. 9 p. application/pdf |
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Virtual Reality Soundscape Ooi, Kenneth Hong, Joo-Young Lam, Bhan Ong, Zhen Ting Gan, Woon-Seng Validation of binaural recordings with head tracking for use in soundscape evaluation |
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Given that sounds in real-life environments and soundscapes possess direction and distance cues, it is essential to replicate these cues in virtual reality (VR) simulations used for soundscape evaluation, to ensure that the results obtained have high ecological validity. One way to replicate the desired direction and distance cues of environmental sound sources in VR simulations is to use binaural recordings coupled with head tracking for playback, instead of regular binaural or stereo recordings. The effect of using binaural recordings coupled with head tracking in VR simulations for soundscape evaluations is thus investigated. Subjects were asked to evaluate soundscapes of in-situ locations. Subsequently, they were presented with VR reproductions of the same locations in a controlled laboratory environment. The reproductions used actual audio and video captured from the in-situ location, differing only in the type of audio used for playback. The subjects were asked to evaluate the VR soundscapes experienced using the different reproduction methods in a blind test. The validation of binaural recordings with head tracking for soundscape evaluation is based on the similarity of responses as compared to the in-situ locations, as well as the quality and immersiveness experienced by the subjects. |
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School of Electrical and Electronic Engineering |
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School of Electrical and Electronic Engineering Ooi, Kenneth Hong, Joo-Young Lam, Bhan Ong, Zhen Ting Gan, Woon-Seng |
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Conference or Workshop Item |
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Ooi, Kenneth Hong, Joo-Young Lam, Bhan Ong, Zhen Ting Gan, Woon-Seng |
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Ooi, Kenneth |
title |
Validation of binaural recordings with head tracking for use in soundscape evaluation |
title_short |
Validation of binaural recordings with head tracking for use in soundscape evaluation |
title_full |
Validation of binaural recordings with head tracking for use in soundscape evaluation |
title_fullStr |
Validation of binaural recordings with head tracking for use in soundscape evaluation |
title_full_unstemmed |
Validation of binaural recordings with head tracking for use in soundscape evaluation |
title_sort |
validation of binaural recordings with head tracking for use in soundscape evaluation |
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2018 |
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https://hdl.handle.net/10356/88176 http://hdl.handle.net/10220/44567 |
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1681035102887346176 |