MNPR : a framework for real-time expressive non-photorealistic rendering of 3D computer graphics
We propose a framework for expressive non-photorealistic rendering of 3D computer graphics: MNPR. Our work focuses on enabling stylization pipelines with a wide range of control, thereby covering the interaction spectrum with real-time feedback. In addition, we introduce control semantics that allow...
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sg-ntu-dr.10356-896032021-01-18T04:50:20Z MNPR : a framework for real-time expressive non-photorealistic rendering of 3D computer graphics Montesdeoca, Santiago E. Seah, Hock Soon Semmo, Amir Bénard, Pierre Vergne, Romain Thollot, Joëlle Benvenuti, Davide School of Computer Science and Engineering School of Art, Design and Media Interdisciplinary Graduate School (IGS) Expressive '18: Proceedings of the Joint Symposium on Computational Aesthetics and Sketch-Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering Engineering::Computer science and engineering Expressive NPR Object-space Stylization We propose a framework for expressive non-photorealistic rendering of 3D computer graphics: MNPR. Our work focuses on enabling stylization pipelines with a wide range of control, thereby covering the interaction spectrum with real-time feedback. In addition, we introduce control semantics that allow cross-stylistic art-direction, which is demonstrated through our implemented watercolor, oil and charcoal stylizations. Our generalized control semantics and their style-specific mappings are designed to be extrapolated to other styles, by adhering to the same control scheme. We then share our implementation details by breaking down our framework and elaborating on its inner workings. Finally, we evaluate the usefulness of each level of control through a user study involving 20 experienced artists and engineers in the industry, who have collectively spent over 245 hours using our system. MNPR is implemented in Autodesk Maya and open-sourced through this publication, to facilitate adoption by artists and further development by the expressive research and development community. Accepted version 2019-08-07T06:12:10Z 2019-12-06T17:29:21Z 2019-08-07T06:12:10Z 2019-12-06T17:29:21Z 2018 Conference Paper https://hdl.handle.net/10356/89603 http://hdl.handle.net/10220/49578 10.1145/3229147.3229162 en https://doi.org/10.21979/N9/KU4B6S https://doi.org/10.21979/N9/HI7GT7 https://doi.org/10.21979/N9/XYZZVF © 2018 Association for Computing Machinery (ACM). All rights reserved. This paper was published in Expressive '18: Proceedings of the Joint Symposium on Computational Aesthetics and Sketch-Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering and is made available with permission of Association for Computing Machinery (ACM). 11 p. application/pdf |
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Engineering::Computer science and engineering Expressive NPR Object-space Stylization |
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Engineering::Computer science and engineering Expressive NPR Object-space Stylization Montesdeoca, Santiago E. Seah, Hock Soon Semmo, Amir Bénard, Pierre Vergne, Romain Thollot, Joëlle Benvenuti, Davide MNPR : a framework for real-time expressive non-photorealistic rendering of 3D computer graphics |
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We propose a framework for expressive non-photorealistic rendering of 3D computer graphics: MNPR. Our work focuses on enabling stylization pipelines with a wide range of control, thereby covering the interaction spectrum with real-time feedback. In addition, we introduce control semantics that allow cross-stylistic art-direction, which is demonstrated through our implemented watercolor, oil and charcoal stylizations. Our generalized control semantics and their style-specific mappings are designed to be extrapolated to other styles, by adhering to the same control scheme. We then share our implementation details by breaking down our framework and elaborating on its inner workings. Finally, we evaluate the usefulness of each level of control through a user study involving 20 experienced artists and engineers in the industry, who have collectively spent over 245 hours using our system.
MNPR is implemented in Autodesk Maya and open-sourced through this publication, to facilitate adoption by artists and further development by the expressive research and development community. |
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School of Computer Science and Engineering |
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School of Computer Science and Engineering Montesdeoca, Santiago E. Seah, Hock Soon Semmo, Amir Bénard, Pierre Vergne, Romain Thollot, Joëlle Benvenuti, Davide |
format |
Conference or Workshop Item |
author |
Montesdeoca, Santiago E. Seah, Hock Soon Semmo, Amir Bénard, Pierre Vergne, Romain Thollot, Joëlle Benvenuti, Davide |
author_sort |
Montesdeoca, Santiago E. |
title |
MNPR : a framework for real-time expressive non-photorealistic rendering of 3D computer graphics |
title_short |
MNPR : a framework for real-time expressive non-photorealistic rendering of 3D computer graphics |
title_full |
MNPR : a framework for real-time expressive non-photorealistic rendering of 3D computer graphics |
title_fullStr |
MNPR : a framework for real-time expressive non-photorealistic rendering of 3D computer graphics |
title_full_unstemmed |
MNPR : a framework for real-time expressive non-photorealistic rendering of 3D computer graphics |
title_sort |
mnpr : a framework for real-time expressive non-photorealistic rendering of 3d computer graphics |
publishDate |
2019 |
url |
https://hdl.handle.net/10356/89603 http://hdl.handle.net/10220/49578 https://doi.org/10.21979/N9/KU4B6S https://doi.org/10.21979/N9/HI7GT7 https://doi.org/10.21979/N9/XYZZVF |
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