3D sound effects with transaural audio beam projection
This paper investigates the suitability of transaural reproduction using directional audio beams generated by parametric array in air to produce 3D sound through objective evaluation. The 3D sound performance is evaluated by using a binaural hearing model to estimate the relevan...
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sg-ntu-dr.10356-912582019-12-10T11:57:32Z 3D sound effects with transaural audio beam projection Gan, Woon-Seng Johannes, Reuben. School of Electrical and Electronic Engineering Western Pacific Acoustics Conference (10th : 2009) Digital Signal Processing Lab DRNTU::Engineering::Electrical and electronic engineering This paper investigates the suitability of transaural reproduction using directional audio beams generated by parametric array in air to produce 3D sound through objective evaluation. The 3D sound performance is evaluated by using a binaural hearing model to estimate the relevant spatial cues. The reproduced spatial cues from the audio beam projection are compared to the cues from conventional loudspeakers and headphones. It is shown that audio beam projection is capable of retaining cues more closely than conventional loudspeakers. This suggests that transaural audio beam projection gives a better 3D perception performance than conventional loudspeaker and it is a viable means to reproduce 3D sound effects. 2011-10-17T03:17:29Z 2019-12-06T18:02:27Z 2011-10-17T03:17:29Z 2019-12-06T18:02:27Z 2009 2009 Conference Paper Johannes, R., & Gan, W. S. (2009). 3D sound effects with transaural audio beam projection. The 10th Western Pacific Acoustics Conference, Beijing, China. https://hdl.handle.net/10356/91258 http://hdl.handle.net/10220/7281 142862 en © 2009 The 10th Western Pacific Acoustics Conference. 8 p. |
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DRNTU::Engineering::Electrical and electronic engineering Gan, Woon-Seng Johannes, Reuben. 3D sound effects with transaural audio beam projection |
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This paper investigates the suitability of transaural reproduction using directional audio
beams generated by parametric array in air to produce 3D sound through objective
evaluation. The 3D sound performance is evaluated by using a binaural hearing model to
estimate the relevant spatial cues. The reproduced spatial cues from the audio beam
projection are compared to the cues from conventional loudspeakers and headphones. It is
shown that audio beam projection is capable of retaining cues more closely than
conventional loudspeakers. This suggests that transaural audio beam projection gives a
better 3D perception performance than conventional loudspeaker and it is a viable means
to reproduce 3D sound effects. |
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School of Electrical and Electronic Engineering |
author_facet |
School of Electrical and Electronic Engineering Gan, Woon-Seng Johannes, Reuben. |
format |
Conference or Workshop Item |
author |
Gan, Woon-Seng Johannes, Reuben. |
author_sort |
Gan, Woon-Seng |
title |
3D sound effects with transaural audio beam projection |
title_short |
3D sound effects with transaural audio beam projection |
title_full |
3D sound effects with transaural audio beam projection |
title_fullStr |
3D sound effects with transaural audio beam projection |
title_full_unstemmed |
3D sound effects with transaural audio beam projection |
title_sort |
3d sound effects with transaural audio beam projection |
publishDate |
2011 |
url |
https://hdl.handle.net/10356/91258 http://hdl.handle.net/10220/7281 |
_version_ |
1681049020279029760 |