EEG enabled 3D immersion and application

Immersive virtual reality environments could be successfully used in different research and development areas such as architecture, manufacturing, art and design, human-computer interaction, visual analytics, molecular dynamics, safety applications including crowd simulation, etc. In this pap...

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Main Authors: Saraeiya, Shilpa., Sourina, Olga., Nguyen, Minh Khoa.
Other Authors: School of Electrical and Electronic Engineering
Format: Conference or Workshop Item
Language:English
Published: 2013
Subjects:
Online Access:https://hdl.handle.net/10356/94939
http://hdl.handle.net/10220/9164
http://conference.ntu.edu.sg/casa2012/Pages/home.aspx
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-949392019-12-06T19:05:03Z EEG enabled 3D immersion and application Saraeiya, Shilpa. Sourina, Olga. Nguyen, Minh Khoa. School of Electrical and Electronic Engineering International Conference on Computer Animation and Social Agents (25th : 2012 : Singapore) DRNTU::Engineering::Electrical and electronic engineering Immersive virtual reality environments could be successfully used in different research and development areas such as architecture, manufacturing, art and design, human-computer interaction, visual analytics, molecular dynamics, safety applications including crowd simulation, etc. In this paper, we proposed and implemented integration of EEG-based interaction and immersive virtual reality system allowing the user’s seamlessness interaction with 3D virtual environments in the Immersive Room (IR). Portable EEG reading devices could be used to input the user’s current brain state including emotions, concentration level, etc. Two applications were proposed and implemented in the Immersive Room system. In the first application, the user’s emotions recognized from EEG were visualized as the dancing movements of penguin avatars in the 3D environment representing the snow city implemented with the IR EON software. In another application, the implemented 3D environment could be changed by the user voluntarily when he/she was trying to concentrate in opposite to relax. Here, the user’s concentration effort could bring the change to the 3D environment: disaster such as tsunami could happen in the implemented virtual city. 2013-02-19T07:26:04Z 2019-12-06T19:05:03Z 2013-02-19T07:26:04Z 2019-12-06T19:05:03Z 2012 2012 Conference Paper Saraeiya, S., Sourina, O., & Nguyen, M. K. (2012). EEG Enabled 3D Immersion and Application, Proceedings of The 25th International Conference on Computer Animation and Social Agents, pp.29-32. https://hdl.handle.net/10356/94939 http://hdl.handle.net/10220/9164 http://conference.ntu.edu.sg/casa2012/Pages/home.aspx 165922 en © 2012 International Conference on Computer Animation and Social Agents.
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic DRNTU::Engineering::Electrical and electronic engineering
spellingShingle DRNTU::Engineering::Electrical and electronic engineering
Saraeiya, Shilpa.
Sourina, Olga.
Nguyen, Minh Khoa.
EEG enabled 3D immersion and application
description Immersive virtual reality environments could be successfully used in different research and development areas such as architecture, manufacturing, art and design, human-computer interaction, visual analytics, molecular dynamics, safety applications including crowd simulation, etc. In this paper, we proposed and implemented integration of EEG-based interaction and immersive virtual reality system allowing the user’s seamlessness interaction with 3D virtual environments in the Immersive Room (IR). Portable EEG reading devices could be used to input the user’s current brain state including emotions, concentration level, etc. Two applications were proposed and implemented in the Immersive Room system. In the first application, the user’s emotions recognized from EEG were visualized as the dancing movements of penguin avatars in the 3D environment representing the snow city implemented with the IR EON software. In another application, the implemented 3D environment could be changed by the user voluntarily when he/she was trying to concentrate in opposite to relax. Here, the user’s concentration effort could bring the change to the 3D environment: disaster such as tsunami could happen in the implemented virtual city.
author2 School of Electrical and Electronic Engineering
author_facet School of Electrical and Electronic Engineering
Saraeiya, Shilpa.
Sourina, Olga.
Nguyen, Minh Khoa.
format Conference or Workshop Item
author Saraeiya, Shilpa.
Sourina, Olga.
Nguyen, Minh Khoa.
author_sort Saraeiya, Shilpa.
title EEG enabled 3D immersion and application
title_short EEG enabled 3D immersion and application
title_full EEG enabled 3D immersion and application
title_fullStr EEG enabled 3D immersion and application
title_full_unstemmed EEG enabled 3D immersion and application
title_sort eeg enabled 3d immersion and application
publishDate 2013
url https://hdl.handle.net/10356/94939
http://hdl.handle.net/10220/9164
http://conference.ntu.edu.sg/casa2012/Pages/home.aspx
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