Adaptive computer-generated forces for simulator-based training

Simulator-based training is in constant pursuit of increasing level of realism. The transition from doctrine-driven computer-generated forces (CGF) to adaptive CGF represents one such effort. The use of doctrine-driven CGF is fraught with challenges such as modeling of complex expert knowledge and a...

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Main Authors: Teng, Teck-Hou, Tan, Ah-Hwee, Teow, Loo-Nin
Other Authors: School of Computer Engineering
Format: Article
Language:English
Published: 2013
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Online Access:https://hdl.handle.net/10356/96155
http://hdl.handle.net/10220/18069
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-961552020-05-28T07:17:16Z Adaptive computer-generated forces for simulator-based training Teng, Teck-Hou Tan, Ah-Hwee Teow, Loo-Nin School of Computer Engineering DRNTU::Engineering::Computer science and engineering Simulator-based training is in constant pursuit of increasing level of realism. The transition from doctrine-driven computer-generated forces (CGF) to adaptive CGF represents one such effort. The use of doctrine-driven CGF is fraught with challenges such as modeling of complex expert knowledge and adapting to the trainees’ progress in real time. Therefore, this paper reports on how the use of adaptive CGF can overcome these challenges. Using a self-organizing neural network to implement the adaptive CGF, air combat maneuvering strategies are learned incrementally and generalized in real time. The state space and action space are extracted from the same hierarchical doctrine used by the rule-based CGF. In addition, this hierarchical doctrine is used to bootstrap the self-organizing neural network to improve learning efficiency and reduce model complexity. Two case studies are conducted. The first case study shows how adaptive CGF can converge to the effective air combat maneuvers against rule-based CGF. The subsequent case study replaces the rule-based CGF with human pilots as the opponent to the adaptive CGF. The results from these two case studies show how positive outcome from learning against rule-based CGF can differ markedly from learning against human subjects for the same tasks. With a better understanding of the existing constraints, an adaptive CGF that performs well against rule-based CGF and human subjects can be designed. 2013-12-05T02:54:36Z 2019-12-06T19:26:24Z 2013-12-05T02:54:36Z 2019-12-06T19:26:24Z 2013 2013 Journal Article Teng, T.-H., Tan, A.-H., & Teow, L.-N. (2013). Adaptive computer-generated forces for simulator-based training. Expert systems with applications, 40(18), 7341-7353. 0957-4174 https://hdl.handle.net/10356/96155 http://hdl.handle.net/10220/18069 10.1016/j.eswa.2013.07.004 en Expert systems with applications
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering
spellingShingle DRNTU::Engineering::Computer science and engineering
Teng, Teck-Hou
Tan, Ah-Hwee
Teow, Loo-Nin
Adaptive computer-generated forces for simulator-based training
description Simulator-based training is in constant pursuit of increasing level of realism. The transition from doctrine-driven computer-generated forces (CGF) to adaptive CGF represents one such effort. The use of doctrine-driven CGF is fraught with challenges such as modeling of complex expert knowledge and adapting to the trainees’ progress in real time. Therefore, this paper reports on how the use of adaptive CGF can overcome these challenges. Using a self-organizing neural network to implement the adaptive CGF, air combat maneuvering strategies are learned incrementally and generalized in real time. The state space and action space are extracted from the same hierarchical doctrine used by the rule-based CGF. In addition, this hierarchical doctrine is used to bootstrap the self-organizing neural network to improve learning efficiency and reduce model complexity. Two case studies are conducted. The first case study shows how adaptive CGF can converge to the effective air combat maneuvers against rule-based CGF. The subsequent case study replaces the rule-based CGF with human pilots as the opponent to the adaptive CGF. The results from these two case studies show how positive outcome from learning against rule-based CGF can differ markedly from learning against human subjects for the same tasks. With a better understanding of the existing constraints, an adaptive CGF that performs well against rule-based CGF and human subjects can be designed.
author2 School of Computer Engineering
author_facet School of Computer Engineering
Teng, Teck-Hou
Tan, Ah-Hwee
Teow, Loo-Nin
format Article
author Teng, Teck-Hou
Tan, Ah-Hwee
Teow, Loo-Nin
author_sort Teng, Teck-Hou
title Adaptive computer-generated forces for simulator-based training
title_short Adaptive computer-generated forces for simulator-based training
title_full Adaptive computer-generated forces for simulator-based training
title_fullStr Adaptive computer-generated forces for simulator-based training
title_full_unstemmed Adaptive computer-generated forces for simulator-based training
title_sort adaptive computer-generated forces for simulator-based training
publishDate 2013
url https://hdl.handle.net/10356/96155
http://hdl.handle.net/10220/18069
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